Battletech Public Playtest Thread

So, yeah he would have had a 1 TMM from the jump not TMM 3. The rules state you cant jump away and back in a single movement. Now, if it was a spider it could potentially dosey doe as a run and end at the same spot with a nice TMM,
If that's the rule then I think it should be changed to how many hexes you displace. While we take turns in games like BT, it's not like my mech moves and then waits politely for your mech to move. To run in a big circle, ending up where you start, is an abuse of the rules.
 

log in or register to remove this ad

If that's the rule then I think it should be changed to how many hexes you displace. While we take turns in games like BT, it's not like my mech moves and then waits politely for your mech to move. To run in a big circle, ending up where you start, is an abuse of the rules.
A classic argument. Though its not about where you end, its about how much you moved in the turn. All the firing happened simultaneously while the mech ran a circle. Teh nature of jump jets doesnt allow one to move forward and back. Which is why many had a problem with the side table playtest rules, it violated this movement and simultaneous firing concept.
 

A classic argument. Though its not about where you end, its about how much you moved in the turn. All the firing happened simultaneously while the mech ran a circle.
Most war games I've played have stupid rules exploits like this. I just find this one particularly annoying and I'm surprised they haven't fixed it after so many decades. Maybe I'm the only one who thinks it needs to be fixed?
 

Most war games I've played have stupid rules exploits like this. I just find this one particularly annoying and I'm surprised they haven't fixed it after so many decades. Maybe I'm the only one who thinks it needs to be fixed?
I don’t think it’s much of an exploit only the fastest mechs can even make use of it. 🤷‍♂️
 

Remove ads

Top