Battletech Public Playtest Thread

So far I am pretty unimpressed with the whole playtest so far, none of these changes seem to be aimed to simplify the game as was claimed. These changes all look like minor pet peeves from some of the battletech forum and discord mods instead of any kind of meaningful simplifications.
 

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So far I am pretty unimpressed with the whole playtest so far, none of these changes seem to be aimed to simplify the game as was claimed. These changes all look like minor pet peeves from some of the battletech forum and discord mods instead of any kind of meaningful simplifications.
The first packet seemed like the designer's pet interest disguised as a speed of play benefit. This second packet goes a long ways though for making the game a bit better. Immobile definition change aside; water isnt a death sentence anymore, getting up is easier, you can walk backwards down a hill with PSR. multiple leg actuator hits dont require numerous rolls, PSR checks slightly less painful now after crit hits. I think packet 2 has some winners in it.
 

Giving these a read, not sure I'm keen on including Mech's with just 0 MP due to damage as Immobile (just because they can't move fast enough to really leave a hex doesn't to me mean they aren't still moving about within the hex or even a bit in place).

The rest though it seems like their intent is to adjust and diminish some of the overly punishing rules/situations of the game, and for that I'm all for them taking a look at it. Like ammo explosions, things like falling over could result in a humiliation conga that could do more to take out your mech than weapons fire does. ("I take two actuator hits, I need to make two piloting rolls, more rolls mean greater chance to fail, I fall, my MechWarrior takes damage, I go to stand, fail, fall, take more MechWarrior damage, and before you know it my pilot is unconscious and the 'Mech is out of the fight due to something that looked like a banana peel incident" kind of thing.)

I'll take a closer look at the quad rules later on. As a quad-lover who thinks they often get the short end of the stick, I hope that this is favourable to them.
 


So far I am pretty unimpressed with the whole playtest so far, none of these changes seem to be aimed to simplify the game as was claimed. These changes all look like minor pet peeves from some of the battletech forum and discord mods instead of any kind of meaningful simplifications.
Hmm, guess what is meant by simplifications. If it's about making the game less granular, that I'm personally not that interested in. There are other games out there that already do that. (Alpha Strike included, which I don't play as if I go BattleTech I want BattleTech, if I want something less granular and 'quick' then I'll go with a different game.)

If it's simplification as in making things more clear and and 'logical', then that's a good goal to me. :)
 


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