Battletech

Doghead,

that design is not usable. Endo II is no standard technology and therefore probably not usuable in this game. Constructed with the standard materials he is 1 ton overweight, without even including the AP Pod.

Also your "Locust on steroids" is nowhere as fast as the IS locust normally. You can reach the same speed by employing the MASC, at the risk of having your legs frozen. (straight 2D6, 1st round 3+ to be okay, 2nd 5+, 3rd 7+, 4th 9+, 5th autofailure, though they cool down one step each round not employed.

I repeat my offer: Email me and we'll work something out. :)


Folkert
 
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Ta. I will.

I want to give it a try myself just to see. I tried for the Locust speed but couldn't get both the armour and speed. So speed got sacrificed.

I've gotta dash now but I will get in touch over the weekend. Basically, I'd like something along the lines of what I generated. But I'd be happy to adapt it to fit the Star. Just so long as it isn't ugly :)

Cheers
 

I will try to work something out along the guidelines and send it your way as a possible suggestion.

Remember to post a bio for Jemal!


Folkert
 

Doghead, if you are looking for a fast mech that is pretty loud, then I suggest the Ice Ferret (Fenris) Prme configuration, it moves 8W/14R, and mounts a Particle Projection Cannon, a streak missile pack, and a Small ER Laser, as well as a Beagle Active Probe for scouting purpouses, and carries just shy of its maximum allowable armor.
 
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I'm kind of worried about designing my mech. Its been a definate long time since I've done anything Battletech, and I'm still re-absorbing info. I do, however, remember that my all time favorite mech was always Summoner(like I said before), so I'd want to pilot one if at all possible.
 

Assuming that the Ice Ferret Prime fits Doghead's expectations of it, then we will have 130 tons left to play around with for our star
300-60-65-45=130

If you go with the Summoner, that will be our one Seventy ton mech, leaving 60 tons for Douane to play with for his mech, a very respectable amount of tonnage, it could all be used to provide another Mad Dog, or he could simply take 55 tons of it to pilot a Stormcrow or Stooping Hawk. Personally I think your taking the summoner is fine and will round us out.

I would make your mech's default configuration the Altenate M variant, for its balance of close and ranged fire-power. Our Star as we are all omni-mechs will be reconfigured for any given mission, but I think that would bring the best default weapons mix.
 

For everyone interested in the "standard" (or more suitable: "favorite") mechs of Clan Wolf and some hints regarding the distribution of weight and models (and thus the rarity of some types/models):


At April 15, 3052 the frontline units of the Touman (= fighting arm) of Clan Wolf present in the Inner Sphere contain around 660 mechs.

Type and number (from the highest weight down; high numbers rounded)

Dire Wolf / Daishi 6
Executioner / Gladiator 8
Warhawk / Masakari 5
Gargoyle /Man O’War 130
Naga (80t) 30
Timber Wolf / Mad Cat 60
Summoner / Thor 8
Hellbringer / Loki 6
Linebacker (65t) 17
Mad Dog / Vulture 17
Stormcrow / Ryoken 10
Nova / Black Hawk 9
Ice Ferret / Fenris 180
Viper / Dragonfly 8
Pouncer (40t) 15
Phantom (40t) 20
Adder / Puma 110
Kit Fox / Uller 3
Mist Lynx / Koshi 11
Fire Moth / Dasher 4
 

Ok, here's the first of two setups for the Mad Dog which Kevin may use:

Type/Model: Mad Dog (Vulture)
Tech: Clan / 3050
Config: Biped OmniMech
Rules: Level 2, Standard design

Mass: 60 tons
Chassis: Standard
Power Plant: 300 XL Fusion
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
1 ER PPC
4 Medium Pulse Lasers
2 Streak SRM 6s
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------

Type/Model: Mad Dog (Vulture)
Mass: 60 tons

Equipment: Crits Mass
Int. Struct.: 99 pts Standard 0 6,00
Engine: 300 XL Fusion 10 9,50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 18 Double [36] 12 6,00
(Heat Sink Loc: 1 LA, 2 LT, 2 RT, 1 RA)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA R: Sh+UA 13 ,00
Armor Factor: 163 pts Ferro-Fibrous 7 8,50
(Armor Crit Loc: 1 HD, 1 LA, 1 RA, 2 LT, 2 RT)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 23
Center Torso (Rear): 7
L/R Side Torso: 14 16/16
L/R Side Torso (Rear): 7/7
L/R Arm: 10 16/16
L/R Leg: 14 23/23

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RA 15 2 6,00
4 Medium Pulse Lasers LA 20 4 8,00
1 Streak SRM 6 RT 4 30 4 5,00
(Ammo Locations: 1 LT, 1 RT)
1 Streak SRM 6 LT 4 2 3,00
--------------------------------------------------------
TOTALS: 46 60,00
Crits & Tons Left: 14 ,00

The other possible setup was replacing the ER PPC with a Large Pulse Laser, getting rid of two heat sinks and adding another Medium Pulse Laser to the left arm (I always have a kind of laser gatling gun in mind when I imagine that arm :D).
 
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Quick post, then bath (to get my feet warm), then bio.

What is an Omni mech? Does anyone know a page that outlines some of the tech stuff (MASA, CASE etc)?

PS - Shalimar, that sounds about right. I'll look into it. Ta.
 

Doghead,

I have prepared a list of the more "exotic" pieces of mech equipment and will send it your way, along with data on the Ice Ferret.

Omni-mechs are the standard frontline mechs of the Clans. The main difference to normal mechs is that they don't have one "hardwired" set of equipment, but are modular instead. Thus they receive a certain amount of pod space each with which different configurations can be added to the base chassis, allowing them to prepare for different situations far better.


Folkert
 

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