Battletech

Doghead,

thanks for the link!

Looks very interesting, though I tend to doubt that material presented there.

According to the Field Manual: Crusader Clans this unit consists of three trinaries: "The three trinaries are mixed: One of OmniMechs and Elementals, one of Omnis and Fighters and one of older BattleMechs and Elementals."

As there is no mention of Novas and trinary (3 stars) consisting of Mechs and Fighters could very well be and probably are two Mech and one Fighter stars, or vice versa.

In addition to that the Field Manual states at least once that Novas consists of one Mech and one elemental star.


Of course that's from material already five years old (the last I bought), so it might be that definitions were "overhauled" in the meantime. That's why I asked.


Folkert
 

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Well, I'm downloading Megamek to check it out. In the mean time, the Star is now very close to being complete...
So far it looks like this.

Cherish of house Ward (Shalimar), piloting a Hellbringer
Kevin of House Regner (Festy-Dog), piloting a Mad Dog
Jyren of House ? (Ankh-Morpork Guard ), piloting a Summoner
Yuri of House Kerensky (Douane), piloting a (Possibly Mad Dog, Storm Crow, or Stooping hawk)
Tarnish of house Conners (Doghead), piloting an Ice Ferret

Ankh-Morpork Guard, have you decided your blood house yet?

When you guys have the ideas for your mechs finalized, post up the final stats and I'll check out how you're looking.


We also have Dirigible to play an Elemental. What I'm going to do with you, if you doesn't mind, is put you in charge of a Star of elementals (5 points of 5 elementals each, total of 25 elementals counting you.)
 

Jemal said:
Ankh-Morpork Guard, have you decided your blood house yet?

Hmm...alright.

Jyren of House Radick. :)

EDIT: Oki...played around with Megamek(nice program!) and found the Summoner. I definatly like the M variant...so here's the stats for it. If I need to fix things, please tell me.

Summoner M
70 tons Clan

Movement: 5/8/5
Engine: 350 XL
Heat Sinks: 14 [28]

Internal: 107
Armor: 182/217 (Ferro-Fibrous)
HD: 3 9
CT: 22 27 ( 8)
RT: 15 22 ( 7)
LT: 15 22 ( 7)
RA: 11 17
LA: 11 17
RL: 15 23
LL: 15 23

LB 10-X AC [LA]
ER PPC [RA]
Streak SRM 6 [LT]
ER Small Laser [LT]

LB 10-X Cluster Ammo (10) [LA]
Streak SRM 6 Ammo (15) [RT]
Streak SRM 6 Ammo (15) [RT]
 
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Just an update to the Wolf Clan Bloodnames: This seems to be the most complete I can do from published sources.

The names marked with Asteriks were absorbed from Clan Widowmaker, they bare some connotation of dishonor as Clan Widowmaker was wiped out by Wolf for the murder of Nicholas Kerensky.

Exclusive Bloodnames

General
Fetladral
Kerensky
Conners *

MechWarriors
Carns
Radick
Ward
Vickers *
Sender *

Elementals
Shaw
Sradac
Tutuola

Pilots
Ch'in
Mehta
Leroux *
Rhyde *


Shared Bloodnames (Mechwarriors)

Brown
Carmichael
Carson
Ghiberti
Hakimi
Kederk
Kisiel
Lombardi
McKibben
Neely
Sanders
Sherbow (General Bloodname)
Stims
Toshi (General Bloodname)
Wallace
Wirth
Whull
Winson


Shared Bloodnames (unspecified)

Acton
Alberty
Calvert
Demos
Farnsworth
Gorga
Littleton
Maxwell
Misjak
Nevski
Noruff
Platz
Reiko
Reller
Ruby
Schroeder
Sword
Taylor
 

I'll take the Prime configuration of the Ice Ferrit as a default. I assume that as they are Omnimechs, we can alter the configuration to suit missions (so long as we have access to facilities). I'll happily take suggestions as to the best configuration for the Ice Ferrits role.

How does character generation work? I don't remember seeing anything.
 

doghead said:
I'll take the Prime configuration of the Ice Ferrit as a default. I assume that as they are Omnimechs, we can alter the configuration to suit missions (so long as we have access to facilities). I'll happily take suggestions as to the best configuration for the Ice Ferrits role.

We normally should, though it's the prerogative of the higher 'ups (Star commanders don't seem to be able to do so) to order specific configurations.


As for PC generation, I asked Jemal the same in an email.


Folkert
 

Yeah, I meant that it was possible to in the technical sence, whether or not we can in the setting is up to the man, and the situation.
 

In a purely technical sense, yes, of course. The pods can be exchanged without problems (and even relatively fast).

The actual game mechanics of the pods aside, Clan Omni-mechs are built in a very modular way, which enormously faciliates repairing them. (Arm or leg shot off? Just slap on a new one at the joint!)


Folkert
 
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