Battletech

Douane said:
[I still like the 3025 era the best. Real 'Dark Future' with a pessimistic bend and no new toys just around the corner (and certainly no total exchange of available mech designs every 2-3 years). Perhaps I should offer to run a game in this era, but I wonder who would actually like to play that way? ]

I know I would. :D

Dark, pessimistic future is very appealing.

Paxus Asclepius said:
Reuben of Bloodhouse Carson

Very kewl character concept Paxus, I'll go back through the thread and see if I can find out how much tonnage you have available to you.

Edit: 75 tons to play with.
 
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Festy_Dog said:
Very kewl character concept Paxus, I'll go back through the thread and see if I can find out how much tonnage you have available to you.

Edit: 75 tons to play with.

Since I do not have my own computer at the moment, I cannot use Mechworks until the 3rd, so I will have to use the standard variants for the next two days. If I can use all 75 tons, the Mad Cat is my preference, but as I recall there was a limit on the maximum size of any given Mech, so the Linebacker may be a necessary alternate. Once I can use Mechworks, I will likely be focusing on Gauss rifles and PPCs, as precise, powerful weapons with the range to take advantage of any situation.
 

Nice character Paxus.

You've really captured what I was originally trying (unsuccessfully) to do with do with Tarnish. But without knowing so much (anything) about the clans I found the concept just getting all bent out of shape.

Which remeinds me that I need to get the "reformed" version up.
 

Tarnish of House Conners*

Option B: 30 points attributes, 21 points skills, 3 point advantages

- ATTRIBUTES -

BLD 3 (3)
REF 7 (6)+1
INT 7 (12)/2+1
LRN 6 (6)
CHA 3 (3)

Athletic +8 (18-BLD-REF)
Physical +4 (18-REF-INT)
Mental +5 (18-INT-LRN)
Social +8 (18-INT-CHA)

- SKILLS -

Athletic
Unarmed Combat 3/5+
Physical
Gunnery (Battlemech) 2/3+
Piloting (Battlemech) 2/3+
Mental
Perception 1/4+
Security Systems 1/4+
Special Interest: Clan History 1/4+
Tactics 2/3+
Social
Seduction 2/6+

- ADVANTAGES -

Edge 4

Tarnish was born to be a mechwarrior. To him it is that simple. He understands that there is the possibility of failure, but he refuses to consider it. He only will if he must.

Tarnish is of average hight, but jaggedly thin, a stark construct of muscle and bone, all flat planes and bony petrusions. His hair is dreadlocked, heavily matted cords tied back with a ragged piece of cloth. Dark tattoos snake their way up each of his arms from the wrists to the shoulder. His clothes, an ongoing sourse of irritation for some, include a chaotic collection of scrounged items - talismans he calls them. A pair of battered ground crew cargo pants or an old infantry utility jacket would not be unusual.

Tarnish is not the big noise that some of his sibkin are. But beneath the quite exterior burns a ferociously competetive spirit. Tarnish believes in the Clan way, but not blindly. There is no honour in following something without understanding, without thought or consideration. He holds his own counsel and walks the path he belives to be true. He listens to those who disagree with him, nodding occasionally, but saying little. But he does not diviate from what he believes to be right, even if others disagree, until a trial is called. Some trials he has won, some he has lost. But he has fought enough to start becoming dangerous in a fight, despite his size.

Notes: Basically I've rewritten him to remove some of the discordant elements and bring him more in line with the conventional mechwarrior. Perhaps, for a Clan Wolf warrior, he is fairly conventional - in something I read about the Clan Wolf it used the ideals "Think. Prepare. Attack." Think.

The stats are as posted before - his interest in clan history extends to that of the other clans as well, to the extent that that information is available.
 

Paxus Asclepius said:
[...]so the Linebacker may be a necessary alternate. Once I can use Mechworks, I will likely be focusing on Gauss rifles and PPCs, as precise, powerful weapons with the range to take advantage of any situation.

I'd really appreciate this solution, because it would enable me take my beloved Cauldron-Born instead of the Stormcrow taken out of necessity to keep our weight down. :)


Folkert
 

Paxus Asclepius said:
Special Interest Remembrance 3 points 3+


Personality: Reuben is at once the pride of his bloodhouse and its shame: while he is clearly destined to be a skilled Mechwarrior, and displays great leadership abilities, he often acts in a most un-warrior-like way, exhibiting patience, restraint, and occasionally even mercy. He has been known to go most of a battle without firing a shot, yet somehow always seems to bring down his target; he will go most of a conversation without speaking, yet his last words will win it. He seems to care little for honor at times, often yielding minor points without a trial, and going into important Trials with dishonorably high force levels. Nevertheless, he takes unusual care to avoid even the appearance of violating Zellbrigen; he does the discouraged freely, but abhorrs the forbidden. Despite his effectiveness, his methods anger many, so he developed a strong mysticism, and a deep knowledge of Clan history, in an attempt to deflect critics.

Nice PC, Paxus!


IC:

"Some points, though, Reuben:

By mocking the Trial system as instituted by Nicholas Kerensky himself you are endangering the survival of your genes. Who would like someone like this to contribute to future generations of warriors? Surely not even Bloodhouse Carson has sunk this low. Did you never think of the fact that your own dishonour affacts your whole bloodline?

...

I hope that you are aware of the nature of the revered Remembrance, quiaff? It is not exactly a totally accurate account of our past, besides it presents only one point of view. Of course it is that of the Wolves and therefore the most important of all, but still ... Youz will encounter differing acounts of the past throughout the Kersenky Cluster."
[OoC: Knowledge of each remembrance is a separate skill. Basic knowledge of the Wolf Clan Remembrance is assumed, though certainly not a full memorization (which is represented by a high skill level). ]
 

doghead said:
The stats are as posted before - his interest in clan history extends to that of the other clans as well, to the extent that that information is available.

Doghead,

while a skill SI: History of the Clans will give you the knowledge of the past of the clans as a whole, the information on events that concerned some or only one or two of the clans will be extremely limited.


Folkert
 
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Douane said:
I'd really appreciate this solution, because it would enable me take my beloved Cauldron-Born instead of the Stormcrow taken out of necessity to keep our weight down. :)

Folkert

You were here first, so I couldn't insist on getting my Mad Cat even if it was that important to me. Enjoy your Cauldron-Born. It'll keep our weights closer to even, which is important as far as I've seen.


Duoane said:
By mocking the Trial system as instituted by Nicholas Kerensky himself you are endangering the survival of your genes. Who would like someone like this to contribute to future generations of warriors? Surely not even Bloodhouse Carson has sunk this low. Did you never think of the fact that your own dishonour affacts your whole bloodline?

It is not I who mock the Trial system. When a thing is truly necessary, one devotes all forces to accomplish it. Those who would risk the future of the Clan by giving less than is needful, out of tradition or out of fear of loss, are the ones endangering their future. Rest assured that I will not so dishonor your name; you may get yourself killed over a pointless grievance if you wish. I will, however, remind you that wisdom knows as much in knowing when not to fight, as it does in how to fight.
 


Paxus Asclepius said:
You were here first, so I couldn't insist on getting my Mad Cat even if it was that important to me. Enjoy your Cauldron-Born. It'll keep our weights closer to even, which is important as far as I've seen.

Paxus,

if you want the Mad Cat, take it. While I would like to take the Cauldron-Born, it's not exactly the very core my (or Yuri's) universe revolves around. :)


Folkert
 

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