n00bdragon
First Post
The broken parts of 3e are not the myriad of +1s. Sure, you can optimize that way and make some nice characters, but in the end the truly broken stuff is the abilities that are "just so". They declare that things happen without the addition of dice or impose the rolling of basic skill checks on people and creatures that don't have points in them, basically stuff that avoids at all costs actually dealing with the mechanics of combat.