SteelDraco
First Post
That would decrease the usefulness of the spell quite a bit. You'd be more likely to survive the fight itself, only to stand a pretty decent chance of dying if you didn't get immediate aid after the battle. Temporary hit points are REALLY useful, and I like seeing the mechanic used.
I also don't really like making a new kind of extra hit points - what you're describing would be effectively a Con increase without all the other stuff (Fort increase, ability checks, etc), while temp hit points are already well-described.
I also don't really like making a new kind of extra hit points - what you're describing would be effectively a Con increase without all the other stuff (Fort increase, ability checks, etc), while temp hit points are already well-described.