Beguiler Idea

KittyCOW

First Post
So never really played a beguiler but me being a power gamer like I am, and my DM only playing campaigns that deal with power gamers im looking to try something with a beguiler. For those that didnt know it is a base class in the PHBII.

Ok so here is the deal we would be playing a 20th level campaign. As you know the Beguiler is able to overcome SR with a successful bluff/feint check. So my question to you guys is, im looking for a powerful spell albeit DMG dealing or crucial utility use that I can use via the "Shades" or "Greater Shadow Evocation" spells, that has SR but no save. I guess what im trying to do is somewhat break the class. Or if you have any other suggestions for this class let me know.

PS- I know sometimes playing a straight class like this wouldnt be the best idea for power gaming, but i am skilled enough to believe that i could do it to an extent. So if anyone knows of any Illusion school spells that could do this please let me know. Not really a huge fan of enchantment b/c of the difficulty of finding something that would be affected.
 

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Beguilers are my favorite class, by the by. They are also allowed to take a spell outside their limited spell list every few class levels so it shouldn't be hard to find some spells that will break the game, if your DM allows 3rd party splat books. Also they can use damage dealing spells from wands, staves, etc.
 

Oh my. Why spoil the most entertaining 3.5 full spellcasting class by direct damage powergaming? Just direct (pun intended) your efforts to creativity, that's the funniest part of playing a bequiler.

But if you absolutely must have a no-save damaging evocation, there's always magic missile, empowered magic missile, twin maximized magic missile etc.
Or, if you prefer shadow conjuration, there are those orb spells from complete arcane that require ranged touch attack, but don't have save options either. And they come in several (elemental) varieties, as well as a force one.
 


Oh my. Why spoil the most entertaining 3.5 full spellcasting class by direct damage powergaming? Just direct (pun intended) your efforts to creativity, that's the funniest part of playing a bequiler.

But if you absolutely must have a no-save damaging evocation, there's always magic missile, empowered magic missile, twin maximized magic missile etc.
Or, if you prefer shadow conjuration, there are those orb spells from complete arcane that require ranged touch attack, but don't have save options either. And they come in several (elemental) varieties, as well as a force one.

I mean it doesnt have to be Damage Dealing but we have no arcane caster in the campaign, And i was just trying to open up my spells by using Shades, and GSE, I mean if you have a great Illusion or Enchantment spell with no Save and just SR I;ll take it. I continue to look through the 10 gigs of books i have on my pc. But you guys may have one you have used or a suggestion. I appreciate all the feedback
 


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