Behold the Mighty Frost Giant!

Howdy Dalamar! :)

Dalamar said:
Greataxe doesn't multiply Str damage on a crit, it just happened to be exactly that on the one example we had. The more likely thing is that it does max damage on crit (as normal) plus an additional die of damage.

Thanks for that clarification. I think what threw me off was the fact that they still listed the (bonus) damage die first.
 

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epochrpg said:
Since it won't be in the first MM, I figured I'd try to take a stab at it. Enjoy!

Frost Giant Raider Level 11 Elite Soldier
Large Natural Humanoid 1200 XP
Initiative -1 Senses: Perception +12
HP: 165 Bloodied: 82 Vulnerability (Fire 5) Resistance (Cold 10)
AC 20 Fort 24 Ref 13 Will 16
Speed: 8
m Large Greataxe (Standard, At-Will)
+14 vs. AC; 2d10+9 dmg, Reach 2
m Stomp (Standard, At-Will) Only works on opponents Small size or less
+14 vs. Reflex; 2d6+9 dmg
m Giant Cleave (Standard, At-Will)
+14 vs. AC; 2d10+9 dmg, Reach 2. If this attack hits, an additional foe within 2 squares within reach takes 9 damage.
M Blood Frenzy (Immediate, Encounter)
Make a Large Greataxe attack when first bloodied as an immediate reaction
R Hurled Boulder (Standard, Encounter, Recharge 5,6)
+14 vs. Reflex; 2d10+9 dmg, Range 20 Max 40
Miss : Target takes half damage

Alignment: Evil, Languages: Giant? Common
Skills : Perception +12, Intimidate +10, Athletics +23
Str 29, Dex 9, Wis 14
Con 21, Int 10, , Cha 11

Well numbers aside, he doesn't much feel like a soldier. He doesn't really have access to battlefield control (reach is not threatening reach so it doesn't count much), nor does he have a marking ability.
Stomp could be modified to a close burst 1 that does minor damage and knocks people prone if they fail a save, alternatively it could stay as is and become minor. As a matter of fact it should be minor, since as an elite he should be able to squeeze a few more actions out of his uptime. Blood Frenzy seems intuitive though it might better serve a brute.
I don't see why Hurled Boulder does damage on a miss. I like how the recharge mechanic can simulate availability of boulders. but maybe you could increase the recharge on it? Or possibly the landing point of the boulder could become difficult terrain or that the boulder would knock people prone?

So how about:
r Placeholder (Minor, At-Will)
Target is marked. Frost Giant Raider has threatening reach against marked targets


m Stomp (Minor, At-Will) Only works on opponents Medium size or less
+14 vs. Reflex; 1d6+9 dmg

Or

close burst 1 Stomp (Minor, Encounter, Recharge at Bloodied)
+14 vs. Reflex; 1d6+9 dmg and followup on hit
Followup
+14 vs. Fortitude; knocks target prone

R Hurled Boulder (Standard, Encounter, Recharge 5,6)
+14 vs. Reflex; 2d10+9 dmg and Rabble, Range 20 Max 40
burst 1 Rabble
The affected area is treated as difficult terrain for 1 round.
 
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One thing just struck me. He could do with some more Cold theme running through his powers, maybe add a Burst of cold energy he can release, then the Frost Titans could have a cold aura and release a blizzard as an action.
 

Bold or Stupid said:
One thing just struck me. He could do with some more Cold theme running through his powers, maybe add a Burst of cold energy he can release, then the Frost Titans could have a cold aura and release a blizzard as an action.

Hmm yes maybe an encounter, non rechargable cold burst with slow on a failed save. That way you downplay the cold element somewhat. Though I would rather see him grouped up with some winter wolves who would afford to ignore including him in their frost breath.
 

For a level 11, shouldn't his Reflex be around 15 or so (because it's the better of Int or Dex), and his Will about 17 (better of Wis or Cha)? or are you taking some off for his large size or something? Or did you set the numbers there? Either way is cool, I was just wondering how you came to them.
 


Henry said:
For a level 11, shouldn't his Reflex be around 15 or so (because it's the better of Int or Dex), and his Will about 17 (better of Wis or Cha)?
You're still thinking in 3E terms. A Monstrous Elite Soldier's Defenses are determined by reading off the "Level 11" line entry in the MM's Elite Soldier Monster Table.

That doesn't make the OP's numbers right, but you have to stop applying rules meant for PC char-gen (e.g., that Wis effects your Will Defense) to monsters or NPCs.
 

Irda Ranger said:
You're still thinking in 3E terms. A Monstrous Elite Soldier's Defenses are determined by reading off the "Level 11" line entry in the MM's Elite Soldier Monster Table.

That doesn't make the OP's numbers right, but you have to stop applying rules meant for PC char-gen (e.g., that Wis effects your Will Defense) to monsters or NPCs.


They did say that the "average" pc should be hitting ~55% of the time with their attacks. So, if an average PC has +11 attack bonus(+5 from level, +4 from stat, +2 from a magic item), then the 'average' defense of the giant should be roughly 21 or so, give or take. Then up the AC defense by, say, 3 points to 24(armor/hide), the Fort by 2 to 23(he is a hulk), Drop the reflex by 2 points to 19(kinda clumsy) and leave the Will as the average 21.

At least, that's how I read the monster creation rules, and my conception of Frost Giants(Ice Giants, to match the new elemental themes?)
 


As you can see guys... Creating monsters will be easy and fun.

epochrpg, you started one of the most interesting, useful, and overall best threads I've seen in this forum so far.
 

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