Belt of Dwarvenkind

Timely Drought

First Post
How much would a lesser version of the belt of dwarvenkind cost?

Something with:
stonecunning
60-foot darkvision
+2 enhancement bonus to Constitution
+2 resistance bonus on saves against poison, spells, or spell-like effects.

and none of the rest?

Belt of Dwarvenkind: This belt gives the wearer a +4 competence bonus on Charisma checks and Charisma-based skill checks as they relate to dealing with dwarves, a +2 competence bonus on similar checks when dealing with gnomes and halflings, and a –2 competence penalty on similar checks when dealing with anyone else. The wearer can understand, speak, and read Dwarven. If the wearer is not a dwarf, he gains 60-foot darkvision, dwarven stonecunning, a +2 enhancement bonus to Constitution, and a +2 resistance bonus on saves against poison, spells, or spell-like effects.

Moderate divination; CL 12th; Craft Wondrous Item, tongues, creator must be a dwarf; Price 14,900 gp;Weight 1 lb.
 

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You _may_ be losing more of a disadvantage than an advantage with the removal of "his belt gives the wearer a +4 competence bonus on Charisma checks and Charisma-based skill checks as they relate to dealing with dwarves, a +2 competence bonus on similar checks when dealing with gnomes and halflings, and a –2 competence penalty on similar checks when dealing with anyone else."

The language skill is certainly helpful, but not hugely. I'd keep it at around 15,000 GP, maybe 14,000. In parts it would be a bit less than 4,000 for the resistance, 4,000 for the Con, and about 5,000 for the darkvision. Throw in the stone-cunning and I'd put individual price close to 16,000. So 15,000ish sounds reasonable.
 

My paladin bought this belt, and considers it money well-spent. Setting aside all the other powers, the +2 to Con and Darkvision is already cheaper than getting those two items separately, and only takes up a single slot.

The rest of the stuff is just flavor, really.

As a DM, I would chuckle if a player suggested stripping away the chaff and getting the belt's real perks even cheaper. Then I'd kindly inform him, not in this lifetime.
 

Timely Drought said:
How much would a lesser version of the belt of dwarvenkind cost?

Something with:
stonecunning
60-foot darkvision
+2 enhancement bonus to Constitution
+2 resistance bonus on saves against poison, spells, or spell-like effects.

and none of the rest?
So, you basically want none of the flavor of the item and the abilites that primarily affect role-playing and all of the combat/adventuring abilities. How about making that 'lesser' item cost 22,000gp? It takes a lot of effort and a lot of bribes to dwarves to rip out all of the good stuff.
 

This item has always (in 3E/3.5) been underpriced. Just taking 3 of the effects yields:

Darkvision = 12000 GP (continuous 2nd level spell * 3rd caster level * 2000)
+2 CON = 3000 GP (4000 GP * 0.75)
+2 most saves = 2000 GP (4000 GP * 0.5)


I personally would encourage a player to not change the item in any way, otherwise, it gets more expensive.
 

KarinsDad said:
Darkvision = 12000 GP (continuous 2nd level spell * 3rd caster level * 2000)
+2 CON = 3000 GP (4000 GP * 0.75)
+2 most saves = 2000 GP (4000 GP * 0.5)
Out of curiosity (I by no means pretend to be anything approaching an expert on the Item Creation rules) why are the latter prices getting a discount here? It was my understanding that multiple effects on the same item got a price increase, not a price decrease...
 

Lord Pendragon said:
Out of curiosity (I by no means pretend to be anything approaching an expert on the Item Creation rules) why are the latter prices getting a discount here?

KD is pricing them as "multiple similar abilities" - which they don't seem to qualify for.

The +2 to Saves and +2 to Con should instead get 50% price increases for being additional secondary abilities. The belt slot has an affinity for "physical improvement," and I can see both fitting (somewhat loosely) into that affinity, so they would not carry an additional 50% increase for improper item slot.
 

And darkvision could be +50% due to the non-affinity. This item could be very expensive priced separately and the cost listed in the book must be due to the flavor of the item. So, stripping that away will increase the cost dramatically.
 

Patryn of Elvenshae said:
KD is pricing them as "multiple similar abilities" - which they don't seem to qualify for.

True. I was doing it as "dwarf-like abilities". I suspect that this is what the designers did, otherwise, I cannot explain the cost at all. But, since Darkvision is not a spell listed for the item (probably because Dwarves create this item and Dwarves would never have the need for a Darkvision spell), I think the designers just "shot from the hip" on this one.

Doing it as different abililties makes the normal item even more inexpensive for what you get if you actually break it up into different abilities and the spells required for those.
 


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