belt of might? +1 or +2 to all scores

thorian said:
Belt of Magnificence [Miniatures Handbook]
+2 to all ability scores = 25,000 gp
+4 to all ability scores = 100,000 gp
+6 to all ability scores = 200,000 gp

Yes, they're ridiculously underpriced, especially the higher ones:

If you get the 6 different items, this would be
+2: 24,000
+4: 96,000
+6: 216,000

If you need, say, three ability scores at +6 and use the normal pricing for items with multiple abilities, you'll end up with:

First score: 36,000
2nd and 3rd: 72,000 each
For a total of 180,000.

For only 20,000 more, you'll get the other three free of charge

That's way too low. I'm sure we all agree that most characters will have use of 3 or more ability scores - Con for HP and Fort; Dex for AC, ranged attacks and Ref; Wis for Will and perception skills. And almost every other character needs at least one of the other ability scores: Int/Cha for spellcasting and/or skills, and Str for melee power.

The concepts that have need of at least 4 ability scores aren't that rare, and those shouldn't get a huge discount just because the dumb min/maxed dwarf fighter/barbarian only needs two.
 

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saucercrab said:
It breaks the pricing guidelines, plain & simple. Yes, I know, guidelines, not rules; but it's still cheaper than buying an equivalent-bonus item for each ability score. Which makes no sense.

Of course it does, because you have to buy all of them together as a bundle.

Bye
Thanee
 

Boondoggle said:
Magic item pricing guidelines are just that, guidelines, not rules.
They are guidelines because they don't outline how to make any kind of magic item imaginable. But there is a formula for making stat enhancers, there is a formula for combining magic items, & there is a formula for creating magic items with/without slot affinity.

Are you're saying it's okay to disregard those formulas because every character won't benefit equally from a particular magic item?

300k for +6 to all stats is not a reasonable price.
That a fact or opinion?
That, and no one is going to buy 6 +6 stat boosting items.
You've done the research on this?
That would be a waste of resources.
Again, fact or opinion?
I think the belts are actually priced very well.
And I don't.
 

Thanee said:
Of course it does, because you have to buy all of them together as a bundle.

Bye
Thanee
'S funny, I can't find anything in the section on magic item creation where it says there's a discount/price break on bundling separate magic items into a single form. The sidebar on page 282 seems to state the opposite, in fact.
 

saucercrab said:
They are guidelines because they don't outline how to make any kind of magic item imaginable. But there is a formula for making stat enhancers, there is a formula for combining magic items, & there is a formula for creating magic items with/without slot affinity.

Are you're saying it's okay to disregard those formulas because every character won't benefit equally from a particular magic item?

Yes, because formulas can be stupid when misapplied. NEXT!

That a fact or opinion?

Yes.

You've done the research on this?

Yes.

Again, fact or opinion?

Yes.

And I don't.

Yes.
 

saucercrab said:
'S funny, I can't find anything in the section on magic item creation where it says there's a discount/price break on bundling separate magic items into a single form.

This is because the rules are incomplete and thus unable to handle the situation when useless stuff gets bundled in with useful stuff.

The sidebar on page 282 seems to state the opposite, in fact.

That is because the sidebar is stupid.
 

hong said:
Yes, because formulas can be stupid when misapplied. NEXT!
How are the formulas being misapplied in this case?

This is because the rules are incomplete and thus unable to handle the situation when useless stuff gets bundled in with useful stuff.
How useless something is is subjective in this case (varying from person to person). How does that affect how costly it is to make an item (& consequently, the standard market price of the item)?

That is because the sidebar is stupid.
How so?
 

saucercrab said:
How are the formulas being misapplied in this case?

Tch.

thus unable to handle the situation when useless stuff gets bundled in with useful stuff.

How useless something is is subjective in this case (varying from person to person).

No reasonable build needs all 6 stats maxed out. Thus subjective or not subjective, there is useless stuff bundled in with the useful stuff.

How does that affect how costly it is to make an item (& consequently, the standard market price of the item)?

It's magic.


See above.
 

Its true that this owuld be more important for say, a Paladin/Rogue, than a Wizard, on account of MAD, but then again, so is a real nice sword. Should the word be cheaper becuase it kinda sucks for a wizard?
 

I don't have a problem with the price. Apart from the issue of the extra cost of combining items, with which I disagree, this item has a major downside: lose it and all your bonuses disappear. One failed save and that's it, whereas with 6 items, you can expect some of them to make their saves.
 

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