Benefits to the cleric for healing others

ceratitis said:
well he is the dm so i doubt if he'll just give them xp for down time useless buffs, this isnt a stupid computer program we're talking about here.
i have another offer, why dont you simply grant them perks for when they take a personal hit for some other player. say you had a battle where you cleric was running around healing everybody so efficently he had no time to do something interesting himself. later they find a treasure and you throw in a minor item fit for his char only.
later he creates an item for a party member and is granted a divine boon in his next battle or something. you should really do the same for all classes so that they dont feel favoritizm.
Z

I like this idea. A kind of divine favor for sacrifice.

Hawken mentioned a separate pool for crafting items, and I think that has potential too.

Machiavelli (you're well-named BTW ;)) I trust my players - they are not going to abuse any houserule when I explain why we are using it. Even so, I really appreciate the feedback. It's clear I need to give this some more consideration.
 

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