Berbalang?

keterys

First Post
Anyone used one of these solos? How did the fight go?

It... looks a little messed up, and I'm trying to visualize how effective it could actually be.

It can have up to 4 duplicates, though it technically only has the ability to make 3 (makes first its hp go down to 306, 2nd to 230, 3rd to 172 and it becomes bloodied).

It tries to flank as much as possible and deflect damage around so that duplicates die slowly. Maybe under some circumstances it's worth sacrificing but it'll eat up like an 8th of his hp to do it. It might spend some actions healing instead of attacking, though presumably only if it's convenient (like if it can get another duplicate by healing itself off an almost dead one).

Is it threatening... at all? Or even all that fun.

I mean, it looks a lot like if you took 4 actual level 10 critters, took away half their powers and damage and replaced it with the ability to bounce around their damage a little, and threw them at the party to see what happens. The party is likely confused and even threatened at first, then they figure out the jig and... that's it?
 

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superpriest

First Post
I used one, but not as a pure solo. It was a harder fight (level +2 or +3), and I paired the berbalang with an elite and some low-level artillery.

You're right, the berbalang can't make four duplicates. I had the berbalang create two. When the duplicate gets below 50 hp, it it profitable for the berbalang to reabsorb it, so I had that happen once before the berbalang created another duplicate.

I agree that it's never wise to explode a duplicate, so I never had it do that. This does seem to be a lame ability.

Overall, though, the monster was pretty fun. It's unique, I think, which is a little exciting for the players.
 


the Jester

Legend
IDHMBIFOM, but IIRC I believe that all the berbalang needs to make it an effective solo monster is a Second Wind ability (that the dupes can't use) so that it doesn't run out of hit points from hiving off its other selves. (Well, okay, so it doesn't run too low, anyhow.)
 

diaglo

Adventurer
IDHMBIFOM, but IIRC I believe that all the berbalang needs to make it an effective solo monster is a Second Wind ability (that the dupes can't use) so that it doesn't run out of hit points from hiving off its other selves. (Well, okay, so it doesn't run too low, anyhow.)

idhmbifom, but in real myth. berbalang are ghouls.

diaglo "filipino" Ooi
 



keterys

First Post
Where's the challenge in that? :)

I'm poking at a version that uses minions as its duplicates. The main thing I need to figure out is how the fight should change at bloodied. Well that and make sure the overall pacing is good.
 


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