Did you add a resource cost to frenzy or are you letting the barbarian increase DPR at no cost?I removed the Frenzy penalty long ago. It is the only ability I am aware of that actually penalizes the player. Everything else is about resource management. You don't see a Totem Barbarian being punished for being resistant to pretty much every damage type. This ability is so out of whack based on the way they have designed every other ability.
Actually, I take it back. Only ability I can think of that penalizes a player is using a freaking Wish spell. So Frenzy is as game breaking as Wish? Is that what WotC is saying?
Did you add a resource cost to frenzy or are you letting the barbarian increase DPR at no cost?
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Did you add a resource cost to frenzy or are you letting the barbarian increase DPR at no cost?
Sent from my VS988 using EN World mobile app
[MENTION=6802784]Bardbarian[/MENTION] and others unhappy with the Berserker's Intimidating Presence ability. It is not a bad ability, because it is not meant to be a strong ability. If you look at most barbarian archetypes, level 10 is generally a ribbon ability. Totem Warriors get Commune with Nature, Battleragers get Dash as a bonus action while raging. In comparison with these abilities, Intimidating Presence is right in the same power level of balance. The level 10 ability for a Barbarian tends to be less focused on combat prowess and more focused on movement, exploration, or support. The only Barbarian with a significant level 10 ability might be the Zealot. Advantage for the whole party on all attacks and saves for 1 round is pretty intense.
[MENTION=6802784]Bardbarian[/MENTION] Totem Warriors get Commune with Nature, Battleragers get Dash as a bonus action while raging.
Taking a second look, does this factor in miss chances at all?
That may be important because the zealot effect applies to the first hit. So as long as either attack hits you'll get the bonus. That may make the zealot DPR a little bit higher in comparison compared to frenzy.
It might be a better ability if it used a stat that was higher in the priority of a barbarian. As the only feature of the barbarian that keys off Charisma in a class that has very compelling need of Str, Dex and Con and a real benefit from wisdom for the purpose of saves and skills, this one ability is not reliable enough to warrant the loss of 3 attacks for a low chance of success of hindering an enemy for a single round.