This is the wizard I am currently running in a game and I thought I would see what everyone thought about it. The general strategy of this wizard is to use cold spells and potent rebirth to gain a almost constant +4 to all attacks and +8 to damage (with cold - +3 with all others). Yes you read that right, my goal is to run out and die, and then use my item dailies/utility powers to get back behind the front lines. Long term the goal is to push towards summoning (against large groups of foes) and maximizing face of death - by far one of the wizards most ridiculous powers (fear and illusion keywords make this power very easy to reduce saves). At lvl 21, I should be able to reduce all saves for this power by 10+ and use face of death in the first 5 encounters of every day. (archmage)
I dont have it listed, but I am getting the illusionist gloves and the armor of dark deeds asap.
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Kenny Wizzard, level 11
Deva, Wizard, Rimetongue Caller
Build: Control Wizard
Arcane Implement Mastery: Orb of Imposition
FINAL ABILITY SCORES
Str 9, Con 12, Dex 11, Int 23, Wis 18, Cha 13.
STARTING ABILITY SCORES
Str 8, Con 11, Dex 10, Int 18, Wis 13, Cha 12.
AC: 26 Fort: 17 Reflex: 23 Will: 22
HP: 62 Surges: 7 Surge Value: 15
TRAINED SKILLS
Arcana +16, Insight +14, History +18, Religion +18
UNTRAINED SKILLS
Acrobatics +6, Bluff +6, Diplomacy +6, Dungeoneering +9, Endurance +6, Heal +9, Intimidate +6, Nature +9, Perception +9, Stealth +5, Streetwise +6, Thievery +5, Athletics +4
FEATS
Wizard: Ritual Caster
Level 1: Enlarge Spell
Level 2: Implement Expertise (orb)
Level 4: Burning Blizzard (retrained to Spell Focus at Level 11)
Level 6: Wintertouched
Level 8: Potent Rebirth
Level 10: Armor Proficiency (Leather)
Level 11: Lasting Frost
POWERS
Wizard at-will 1: Chilling Cloud
Wizard at-will 1: Thunderwave
Wizard encounter 1: Icy Terrain
Wizard daily 1: Freezing Cloud
Wizard daily 1 Spellbook: Flaming Sphere
Wizard utility 2: Shield
Wizard utility 2 Spellbook: Feather Fall
Wizard encounter 3: Color Spray
Wizard daily 5: Visions of Avarice
Wizard daily 5 Spellbook: Stinking Cloud
Wizard utility 6: Wizard's Escape
Wizard utility 6 Spellbook: Levitate
Wizard encounter 7: Winter's Wrath
Wizard daily 9: Face of Death
Wizard daily 9 Spellbook: Ice Storm
Wizard utility 10: Illusory Wall
Wizard utility 10 Spellbook: Mass Resistance
ITEMS
Spellbook, Talon Amulet +1, Feytouched Drowmesh +3, Orb of Mental Dominion +3, Phrenic Crown (heroic tier), Curse Eye Tattoo (heroic tier), Orb of Fickle Fate +1, Fundamental Ice (heroic tier), Acrobat Boots (heroic tier)
RITUALS
Comprehend Language, Tenser's Floating Disk, Unseen Servant, Mindshape Warwing Drake, Hand of Fate, Chameleon's Cloak, Remove Affliction
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I dont have it listed, but I am getting the illusionist gloves and the armor of dark deeds asap.
====== Created Using Wizards of the Coast D&D Character Builder ======
Kenny Wizzard, level 11
Deva, Wizard, Rimetongue Caller
Build: Control Wizard
Arcane Implement Mastery: Orb of Imposition
FINAL ABILITY SCORES
Str 9, Con 12, Dex 11, Int 23, Wis 18, Cha 13.
STARTING ABILITY SCORES
Str 8, Con 11, Dex 10, Int 18, Wis 13, Cha 12.
AC: 26 Fort: 17 Reflex: 23 Will: 22
HP: 62 Surges: 7 Surge Value: 15
TRAINED SKILLS
Arcana +16, Insight +14, History +18, Religion +18
UNTRAINED SKILLS
Acrobatics +6, Bluff +6, Diplomacy +6, Dungeoneering +9, Endurance +6, Heal +9, Intimidate +6, Nature +9, Perception +9, Stealth +5, Streetwise +6, Thievery +5, Athletics +4
FEATS
Wizard: Ritual Caster
Level 1: Enlarge Spell
Level 2: Implement Expertise (orb)
Level 4: Burning Blizzard (retrained to Spell Focus at Level 11)
Level 6: Wintertouched
Level 8: Potent Rebirth
Level 10: Armor Proficiency (Leather)
Level 11: Lasting Frost
POWERS
Wizard at-will 1: Chilling Cloud
Wizard at-will 1: Thunderwave
Wizard encounter 1: Icy Terrain
Wizard daily 1: Freezing Cloud
Wizard daily 1 Spellbook: Flaming Sphere
Wizard utility 2: Shield
Wizard utility 2 Spellbook: Feather Fall
Wizard encounter 3: Color Spray
Wizard daily 5: Visions of Avarice
Wizard daily 5 Spellbook: Stinking Cloud
Wizard utility 6: Wizard's Escape
Wizard utility 6 Spellbook: Levitate
Wizard encounter 7: Winter's Wrath
Wizard daily 9: Face of Death
Wizard daily 9 Spellbook: Ice Storm
Wizard utility 10: Illusory Wall
Wizard utility 10 Spellbook: Mass Resistance
ITEMS
Spellbook, Talon Amulet +1, Feytouched Drowmesh +3, Orb of Mental Dominion +3, Phrenic Crown (heroic tier), Curse Eye Tattoo (heroic tier), Orb of Fickle Fate +1, Fundamental Ice (heroic tier), Acrobat Boots (heroic tier)
RITUALS
Comprehend Language, Tenser's Floating Disk, Unseen Servant, Mindshape Warwing Drake, Hand of Fate, Chameleon's Cloak, Remove Affliction
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