ThirdWizard
First Post
Corsair said:Caster level 7 scorching ray. 8d6 ranged touch, no save.
Or go the full 11th CL for 12d6 ranged touch, no save.
Or, since you're looking at using this mostly against undead, who are immune to the sneak attacks, you might want to look at chill touch. You're going to have a hard time beating scorching ray's damage for 1-2nd level spells, though. And, remember, you are really firing multiple 4d6 rays, so you can split the targets between them: 2 targets for CL 7 and 3 for CL 11.