I played Wizards Amulet with Crucible of Freya several times and enjoyed it tremendously. It's more a small campaign setting with the free Wizards Amulet adventure and the additional free supplement on their page plus the maps.
Of Sound Mind: Rocks. Didn't play it yet since it didn't fit into my campaigns, but I read several story hours about it and loved to read it.
Just feel to pimp some Kalamar modules... Their biggest advantage, similar to some of the abovementioned adventures, is that they are more regional sourcebooks with plenty possibilities to put other stuff in

- Coins Trilogy (Root of all Evil is the first part) is more a full campaign, but I played it twice myself now and would start it again any day with another group.
- Invasion of Arun'Kid. If you want to start your adventure/campaign as farmer boys in a small village, this is the action loaded stuff you need!
- Stand& Deliver: First 3.5 adventure... medieval mysticism and knightly tournaments in a small barony.
- Aldrivs Revenge: Courtly intrigues mixed with an old curse.
There are some others (Sayburrs storyhour on the Kalamar boards started the Coins Trilogy with NeMorens Vault), and I enjoyed Sunless Citadel as well (MEEEPOOO!) but these are my favorites.