I love your adventure Ed, but it is not the only one:
Stand and Deliver from Kenzer & Company
The characters will become entangled in a tragic tale of forbidden love among different social classes and soon find themselves embroiled in a challenging contest of skill to decide the fate of people's lives. They will find themselves investigating the haunted ruins of Guvlen looking for clues to the uexplained disappearance of the original settlers and solders centuries ago.
While in the wilderness they will meet the mysterious Mashony tribe and learn of their dire need for assistance in sanctifying a sacred temple that has been defiled. But can they be trusted? For the the tomb holds many secrets riddles and dangers of which not even they are aware.
Role playing, Games (If you have Tournaments, Fairs, and Taverns you can really enhance this), a little hack&slash, puzzle solving, wilderness travel(with a d10,000 enconter table!), and tomb raiding. In addition, it has pictures that you can show the players when reading a encounter. Something for everyone! A fun time tonight!!
Also, Barakus is fully 3.5 and will keep a group busy for months, if not even a year. I feel that this is the "Keep on the Borderlands" for 3.5.
BTW:
I'm a new DM (having PCed for years), and I'm looking for a well-regarded 1st-level adventure that's compatible with 3.5 rules. It doesn't need to be awesome in terms of plot, because I'll likely revamp it like crazy, but I would like something that would be a balanced challenge for 1st-level adventurers made using the point-buy method.
Listen ~Johnny~, If you are new to DM'ing don't revamp it like crazy. Get comfortable just running the adventure as is, with modifications to names, places, IF IT IS NEEDED. Get attuned to the adventure where you can paraphase encounters, and get your "DM style." After a while, you can do "your thing." If you revamp heavily, you might unbalance the adventure.
And no, I don't work for Kenzer & Company. There are much better people on the board that would pimp out how good Kingdoms of Kalamar adventures are.
Ed Cha said:
World of Whitethorn 1A: The Hamlet of Thumble is the only one designed specifically for 3.5!
It's an adventure setting that includes a hamlet, a short adventure, three new core classes (cavalier, shaman, witch), 56 new spells, 7 new feats, a new skill, 12 new magic items, 2 new monsters, and much more. There is even a section on DM Tips and articles like "How to start a new game". Of course, you'll find 12 pre-gen characters (6 good and 6 evil because the adventure is designed for good or evil-aligned PCs).
It's very balanced and doesn't have any unnecessarily tough encounters that will kill 1st-level PCs unless they roll badly or do something stupid. A lot of people have been saying it's a good value because you can use the hamlet over and over again.
EN World ratings (4.44 average on 9 reviews) here:
http://www.enworld.org/reviews/index.php?sub=yes&where=currentprod&which=WoW1THoT
There's more information at the OWP Web site:
http://www.openworldpress.com/b.php?p=products#thumble
The sequel,
World of Whitethorn 1B: The Village of Oester, just came out last week:
http://www.enworld.org/reviews/index.php?sub=yes&where=currentprod&which=WoW1TVoO
Hope you enjoy it!