Crothian said:improved inaitive doesn't give first strikje though, it just slightly improves your chances of it.
Greylock said:Wow. I hadn't considered that. Guess I'll be keeping these funky gloves after all.When I saw the cost when adding up my char wealth, it didn't occur to me that these were worth the equivilant of a feat.
Sir ThornCrest said:Ive seen it argued by some that say "I dont waste my time with imp init. Im gonna get the same amount of attacks in anyways" Well I have to argue vs. that. Getting the first blow in on your enemy is the purpose of any and every combat...I really dont see a logical opposition to this. But I know its out there!
HighlandsBear said:Say the average combat takes 5 rounds, that would mean if a PC wins initiative over a monster he will only suffer 4 attacks from this monster while his own 5th attack kills it. Could winning initiative be considered the same as +20% defense? And then improved initiative would be .2 * .2 = +4% overall improved defense. If the monster attacks with claws its +4% hit points or ac, if it casts spells its +4% on saves. There is also the possibility of no dex and no attacks of opportunity in the first round which even non-rogues can benefit from. Not sure how to figure this exactly, but I do suspect that this is the best standalone feat for any character class. (Of course, getting higher level feats and meeting PrC prereqs might overshadow picking it,)
Olgar Shiverstone said:A rogue lacks the required BAB to take Weapon Finesse at 1st level.
cybertalus said:I've taken Improved Initiaitive for some characters, but it's definitely not a must-have. One guy I know absolutely swears by Improved Initiative for every character he plays. I even tried the fighter/full attack/cleave argument on him and his response was "well, you can always delay your action". He didn't seem to get it that if a fighter was doing that with any regularity it meant that Improved Initiative was a waste of a feat slot.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.