This is directed at StreamoftheSky a bit. I too was greatly thrilled by a uniform level advancement system. No more, "The thief is now level 15! Wizard, you're only level 10". I never really liked or understood why one class required more experience to gain levels than another. It made wizards, who have always been squishy at low levels, stay squishier longer than other classes, which just decreased their appeal for my players.
Also, I never thought about readying an action to just step out of the way of a charge. Next time my players try it on some monster I'll be ready. They're going to hate me. Well, the frenzied berserker, who is most likely to make a charge early on, is going to hate me, but then utterly rape a few baddies and then go bananas on the party. All in all, I'd say it sounds like D&D to me.
Also, I never thought about readying an action to just step out of the way of a charge. Next time my players try it on some monster I'll be ready. They're going to hate me. Well, the frenzied berserker, who is most likely to make a charge early on, is going to hate me, but then utterly rape a few baddies and then go bananas on the party. All in all, I'd say it sounds like D&D to me.