Best adventures since Issue #100?

Krug

Newshound
So what are the best adventures since (and including) issue #100 of Dungeon? Which ones have you played?
 
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But not including #100? (Because we all really enjoyed The Lich Queen)

The third of the adventure path, I think... trying to rescue Mr Splintershield.
 



This Story Hour thread:

http://www.enworld.org/showthread.php?t=63210

features for:

Posts 1-56 "Beast of Burden" from Dungeon #100

Posts 57-61 "Beast of Burden Sequel: The One that got Away" whose module source was the Map of Mystery "Stone Giant Caverns" from Dungeon #108.

& Posts 62-up have "Into the Fire" & "Preemptive Strike" from Dungeons #1 and #74 which also used "Istivin: City of Shadows" from Dungeon #117 as the backdrop for the combined adventure. Note: The log for this module is incomplete as I've been preoccupied with my Western Story Hour's instead.
 

My group's having a great time with Throne of Iuz. I'm looking forward to my next Freeport arc: Tammerault's Fate, The Forsaken Arch, and Torrents of Dread.

I also thought The Styes was an amazing module. I would place it HIGH up on my list favorite Dungeon modules ever.

~Qualidar~
 

Tammeraut's Fate, The Styes and Steel Shadows, in addition to the Age of Worms Adventure Path, are the ones I've run and really enjoyed.

That said, I've always been very fond of Cry Wolf, even though I've never run it.

Demiurge out.
 

demiurge1138 said:
That said, I've always been very fond of Cry Wolf, even though I've never run it.
I'll second that. Cry Wolf from Dungeon #102 is excellent. I had prepped to run it but never got off the ground with it.
 


Qualidar said:
My group's having a great time with Throne of Iuz. I'm looking forward to my next Freeport arc: Tammerault's Fate, The Forsaken Arch, and Torrents of Dread.

I also thought The Styes was an amazing module. I would place it HIGH up on my list favorite Dungeon modules ever.

~Qualidar~

I had great fun running Tammeraut's Fate (well, a somewhat modified version to fit in my middle earth campaign, to be exact). My players enjoyed it as well: the preparations, the tactics, the fights. (side note: One of my players has rolled that session more nat 1s than I thought possible...).

The Forsaken Arch looks promising as well: I will probably use the setting and see how much the adventure can be changed to fit the campaign.

Hagor
 

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