Wippit Guud
First Post
Mine go back a ways....
Best Serious Adventure: All The Glitters... fairly-low level adventure, and somewhat of a mini-epic. Had some unique encounters, including my favorite: running into a distance distortion bound to an earth elemental that wen insane, so the hallway kept expanding and contracting.
Best Comedic Adventure: Castle Greyhawk. 13 adventures rolled into one, and the levels were hilarious: a level of animated food (look out of r the Pilsbury dough golem), running into comic book characters (the amazing Driderman, the Inedible Bulk), and landing in a fast food war between Colonel Sandpaper (cockatrices and pyrolisks... regular or extra crispy?) and King Burger (who looks a lot like Juiblex, and features soft-drink elementals).
Worst Adventure: I might get flak for this from old-school players, cause it's a tournament module, but I'm picking The Hidden Shrine of Tamoachan. It was written well, including a booklet of pictures for certain rooms, but the idea of a poisonous temple that'll kill you in 12 hours unless you get out put a bit of strain on the players, they felt rushed.
Best Serious Adventure: All The Glitters... fairly-low level adventure, and somewhat of a mini-epic. Had some unique encounters, including my favorite: running into a distance distortion bound to an earth elemental that wen insane, so the hallway kept expanding and contracting.
Best Comedic Adventure: Castle Greyhawk. 13 adventures rolled into one, and the levels were hilarious: a level of animated food (look out of r the Pilsbury dough golem), running into comic book characters (the amazing Driderman, the Inedible Bulk), and landing in a fast food war between Colonel Sandpaper (cockatrices and pyrolisks... regular or extra crispy?) and King Burger (who looks a lot like Juiblex, and features soft-drink elementals).
Worst Adventure: I might get flak for this from old-school players, cause it's a tournament module, but I'm picking The Hidden Shrine of Tamoachan. It was written well, including a booklet of pictures for certain rooms, but the idea of a poisonous temple that'll kill you in 12 hours unless you get out put a bit of strain on the players, they felt rushed.