Best and Worst Settings?

Worst: Planescape.
Stupid factions(you got special powers just from signing up), stupid sigil (a donut shaped city); but the worst part was the moronic slang. They even wrote rules sections in it! If Sigil had some slang that would be OK, but every creature in every outer plane uses the same stupid slang!

Bad: Ravenloft.
Good for a one-shot adventure. The original Ravenloft adventure was great. Lousy for a campaign.

Geoff.
 

log in or register to remove this ad

Well Poop.

I had this really cool response typed up that I somehow deleted.

Um...

I miss EARTHDAWN. It had a great concept and flavor. The setting was masterfully done and the concept of thread items was great. Other than the that I hated the actual rules set.

IRON KINGDOMS is a big stack of cool-as-all-hell but I cannot get my players to get into it. Tolkien purists, what is a DM to do?

I dislike FORGOTTEN REALMS due to the over crowding issues. In my near sighted opinion, Forgotten Realms needs a good old dose of plague then a huge war then the gods need to do a REAL throw down, then some more bad stuff could happen like a flight of dragons then wait about 500 years and then come back to play.

My ALL TIME FAVORITE setting has yet to be written. I suspect it never will, but who knows. When it does get written it will be authored by Chris Pramas and Bruce Cordell. I am a total fanboy when it comes to these too. Actually I am a long time Bruce fan, but a relatively recent convert of Pramas. Either way they are my own personal saviors and they should get together and write something really cool.

Neat Thread.
 

Official Settings:
Best: Planescape was the most interesting for me. So much to do there it wasn't even funny, and it always feels fresh and different.
Worst: Never cared much for Forgotten Realms (too cliche and mish-mashy for my taste) or Greyhawk (for the same reasons) or Dark Sun (too out-there for long-term interesting campaigns, IMO.)

d20 Settings:
Best: I dunno, I really like some of the stuff Scarred Lands has done, and some of the stuff Rokugan and Sovereign Stone have done. I can't think of any that I'd actually play, though, just settings I'd borrow from. With the possible exception of Iron Kingdoms, if a setting book actually ever comes out.
Worst: I haven't seen them all, so I don't feel qualified to answer really. Of the ones I have looked at, the Foundation setting didn't do much for me.

Non-d20 Settings:
Best: Arrrgh! So many! I'd probably pick Dark*Matter, although I'm still hoping that one will be licensed to Malhovic for d20 Modern, or something like that.
Worst: Again, so many! That "white pride" game's probably the worst, although I don't know if that can even count as a serious vote.
 

Official Settings
BEST: Of the official D&D settings, I would have to say that my personal favorite has been KoK. Very well thoguth out, nicely written and excellent support.

WORST: I have just never gotten Forgotten Realms. It is not that it is bad in the sence that it is poorly written or presented, it is bad in the sense that I just cannot get into it. Not a better way to explain this I guess.

d20 Settings
BEST: Althought I am tempted to say UMBRAGIA here, as it is a labor of love, that would be self-serving. So, outside of my own work, I would have to say that the best d20 Setting would be Scarred Lands. It has its flaws -- a lot of them -- but it is a wonderful setting with a lot of potential.

WORST: The World of Amathast from Stanton Industries. Although some possible potential was there, it was poorly organized, poorly presented and poorly thought out.

non-d20 Settings
BEST: Technomancer from Steve Jackson Games. By far.
WORST: Synnibar. I purchased this, read it, sold it. I am still reeling from the experience.
 
Last edited:

Best Setting: Planescape is my favourite by far, it's inspiring and you can jsut take the idea and run with it...Like a bit of ravenloft? put it on the planes and you get evil with philosophy. Like a bit of Dark sun?...put it on the planes and you get a whole moral dimention to destroying nature. I concede that I needed to meddle with the cosmology a bit but really good ideas like Sigil and the factions have always seemed to work well for me.
(Honourable mention to the FR which I don't find very oppressive at all, just rich with history and character. Also Ravenloft and Darksun for the cool concepts)

Worst: I don't know really, any setting can be made good but I don't really like Greyhawk very much or Dragonlance.
 

Best:
1) Al-Qadim. A truly beautiful, unique setting.
2) Forgotten Realms (1e and some of late 2e - *not* middle 2e or 3e). For the exact reasons Jester noted in his post above. You got it all right, man.
3) Rokugan.

Worst:
1) Dark Sun. What were they thinking?
2) Dragonlance.
3) Ravenloft. A long-term horror setting *can't* work.

Sci-fi:
Best = Bubblegum Crisis (Fuzion rules)
Worst = Star Wars (love the movies, hate playing in that setting)
 

I should add that the only setting I'll actually love all the way through is probably a homebrew.

And also, because nobody has started the mantra yet that always comes up in these kinds of threads (although I have no opinion on the setting one way or another: )

Al-Qafrickindim! :D
 
Last edited:

Best: Wilderlands of High Fantasy from Judges Guild. The way worlds should look like. :D

Worst: Spelljammer. The way worlds should not look like. :)
 

Thanks for the plug Nightfall but...

Nightfall said:


Nope but I'm sure it was good. As for why, I've been busy with other project but believe me, I'm the first one to recommend Riddle of the Arcanexus for 5th level to 8th parties. It's a GREAT adventure. :) Very nice.

Pleas note, the adventure is called Enigma of the Arcanexus. And yes, it's a great adventure. I should know, I helped co-write it with Tony Bounds and Darrin Drader.

The print version has shipped to the distributor, which Tony already announced on another thread. Thus, it's out there now so get yourself a copy and have fun.

Katerek said:
I dislike FORGOTTEN REALMS due to the over crowding issues. In my near sighted opinion, Forgotten Realms needs a good old dose of plague then a huge war then the gods need to do a REAL throw down, then some more bad stuff could happen like a flight of dragons then wait about 500 years and then come back to play.

Katerak, you might want to check out my Realmsian Dragonstar Story Hour, here on EN World, for how to lay the smackdown on the Realms, Dragonstar style. (See my sig for a link.)

Later,

KF72

p.s. Favourite d20 setting - Dragonstar; Favourite D&D settings - Dragonlance (novels), Dark Sun (setting & novels), Planescape (setting), Spelljammer (setting) and Al-Qadim (setting); Most eagerly awaited new d20 setting - Iron Kingdoms; Favourite Polyhedron Mini-Game - Mecha Crusade; Favourite non-D&D/d20 settings - Earthdawn and Skyrealms of Journe.
 
Last edited:

Best:
1) Homebrew is always best, if the DM is creative and has the time.
2) The original Greyhawk box. Just a plain cool setting. Enough of a background to give you something to do, but not so much to overload you or force you into a role. After Gygax left TSR, this world kinda went downhill, but it's still better than some.
3) Although GH is what I'd choose to run a normal D&D game in (in lieu of homebrew), Dark Sun does still call. Very intriguing and interesting setting. Well done.

Worst:
1) Spelljammer. How much crack do you have to smoke to come up with this?? The setting, even the core concept behind the setting, turns me off so much that I have nothing even passibly polite to say about it. Fantasy needs to be rooted on the ground. Tech, even magitech, doesn't fit well.
2) Planescape. Try as I might, I never did like this one. It always struck me like "Spelljammer done right". I can't really fault the setting so much. It's pretty well put together. I just prefer my fantasy to focus on the Prime, with the occasional epic jaunt to the outer planes.
3) Forgotten Realms. I bought the original gray box the week it hit stores. After I'd read through the whole thing, I said something to the effect of, "What a lame setting, it'll die a quick death." I was apparently wrong, but I still have never understood the draw. At least the 3E hardbound looks refined enough that I at least wouldn't be embarassed to play in it, but I'm still not frothing at the mouth to do so. I'll stick with Greyhawk, thankyouverymuch.

Otherwise:
1)Dragonlance. I like the setting on its own, although it isn't my favorite. The down side is that it appears it was created almost to showcase annoying races, primarily the Kender and Tinker Gnomes.

The Kender don't really bother me by themselves. It's when you throw in the gnomes that they become unbearable. That, and it seems like 75% of all players have decided that halfling = kender, whether you are in Dragonlance, Greyhawk, or FR. I've even seen someone try to play a halfling-kender in Darksun (killed posthaste).

The tinker gnomes, though, are a rant all their own. I never much cared for them in the first place. They were tolerable, but nothing beyond that. Their real crime, though, is the same as the kender. The image of a gnomish tinkerer has spread almost everywhere. To avoid a rant, I'll just say that any gnome in my game that shows any unusually strong mechanical aptitude (rogues disarming/setting traps is fine) are smote by the gods. Immediately. With much prejudice. Their very souls consumed, beyond even the reach of a wish. Gnomes are not mechanically inclined, as a race (nor are they disinclined).
 

Remove ads

Top