Best Build for a Warlord Multiclassed into Wizard?

I didn't look at your party composition too closely. While the Paladin might be able to do a little healing, you're stuck carrying most of it for a large party, and Inspiring Warlords simply make better healers. Tiefling for the CHA bonus would be an option, since CHA boosts many Warlord healing exploits. But, really, an Inspiring Warlord (or even Cleric) might be better for a party of that size and composition.
Yes a Cleric would make life easier, but life doesn't need to be easy. A Paladin and a Tactical Warlord who both pick some extra healing abilities could easily suffice. If not, the Warlock and the Fighter can do some of their own temporary hit point buffs, and that should help out. When needed, the DM can decide how frequently potions need to be handed out.
 

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Some players are playing two characters. - I've got the rogue and the warlord. I fell in love with the tactical warlord but I may switch the rogue to eladrin simply for the teleport power to get around the issue of bottlenecks. The extra skill is also nice.

For the warlord - if I go with a polearm as the primary weapon, does quickdraw become a good choice for wand use?
 


The advice so far is very good.

One thing I'd consider is: what are you going to do about your Paragon Path? Are you going to take the multi-class instead-of-Paragon Path, or one of the Wizard paths?

If you're going to go multi-class instead-of-Paragon, then I recommend Human as your starting race. That way you'll get good use of your extra At-Will, by trading it for a Wizard At-Will.

If you're going to go for one of the Wizard paths, I recommend Tiefling. Hellfire Blood gives you a +1 to attack rolls with Fire powers, including your melee attack powers once you get a Flaming weapon. :)

Note that you may not need Quickdraw -- drawing a Wand is only a Minor action, after all, as is shiething it after. Take Quickdraw if you want to also get in a Move action.

Cheers, -- N
 

For the warlord - if I go with a polearm as the primary weapon, does quickdraw become a good choice for wand use?
I'd make it a 3rd or 4th pick (once you've found a magic wand that the primary casters don't want), but it's certainly good to have since the initiative bonus will stack nicely with Combat Leader.

Also see if your Warlock wants to be a half-elf. Your party could have a hefty initiative bonus, especially once you hit Paragon level and can pick up Combat Commander.
 

The hardest thing about going warlord/wizard is leveraging your strength attacks against your int.

You don't get an implement and need to get that very strong bonus from somewhere else.

Pump str and int, with a tertiary score in charisma. Dump con/dex/wisdom.

Tactical warlord of course.

Human or Dragon born is the only option really, though tieflings can make a strong option. Nothing else comes close to pushing the right stats. Humans get action surge and Dragon born get cha/str. Str is where the majority of your attacks will come from and all the +attack bonuses in the world won't matter if you don't hit with the power that grants them.

Another problem is that Warlords get some really awesome pargaon paths, so you won't end up with many wizard powers in your repertoire.

You will need to do everything you can to increase your to hit. Action surge is a must if you are a human. Always use a +3 attack proficiency weapon. Back to the wall is another good one(especially since you can pick up a wizard utility power that creates a wall 1/day.

Other good options if you somehow don't dump dex are heavy blade opportunity/blade opportunity/combat reflexes. (I.E. when someone provokes you can use an at-will and then give friendlies bonuses to attack or extra attacks), you can also pick up arcane reach if you have 15 dex. But that is still a lot of dex(14) which ought to be going into str or int.

Improved init is always important. Wintertouched/Lasting Frost are also good choices in the paragon tier.

Yadda yadda yadda, maximize your secondary abilities and the +to hit abilities from the warlord. Dual wield and use the +to hit abilites to make sure your wizard abilities hit.
 

Its kind of a crappy melee weapon for the warlord, but what about fighting with a staff so you can have an implement too? Or using sword in one hand and implement in the other.
 


Its kind of a crappy melee weapon for the warlord, but what about fighting with a staff so you can have an implement too? Or using sword in one hand and implement in the other.

Multi-class wizards do not get an implement specialization. They get the ability to use implements but that is different than a specialization.

A multi-class wizard is going to be dual wielding so he can have an implement and weapon without switching back and forth.
 

Multi-class wizards do not get an implement specialization. They get the ability to use implements but that is different than a specialization.

A multi-class wizard is going to be dual wielding so he can have an implement and weapon without switching back and forth.

Or you could do like Zerovoid suggested and fight with a staff, since implement staffs can be used as quarterstaffs as well. He wasn't talking about implement mastery, but about not having to dual-wield to gain the enhancement bonus and powers of an implement and a melee weapon.
 

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