Best (cheap) DMG Magic Item

Whats the Best Magic Item

  • Bag of tricks (gray)

    Votes: 0 0.0%
  • Bracers of armor (+1)

    Votes: 2 2.4%
  • Cloak of resistance (+1)

    Votes: 5 6.0%
  • Eyes of the eagle

    Votes: 8 9.6%
  • Goggles of minute seeing

    Votes: 0 0.0%
  • Hand of the mage

    Votes: 2 2.4%
  • Pearl of power (1st-level spell)

    Votes: 4 4.8%
  • Phylactery of faithfulness

    Votes: 1 1.2%
  • Stone of alarm

    Votes: 0 0.0%
  • Pipes of the sewers

    Votes: 1 1.2%
  • Brooch of shielding

    Votes: 2 2.4%
  • Wand 50 charges (1st level spell)

    Votes: 21 25.3%
  • Shield/Buckler +1

    Votes: 0 0.0%
  • Armor +1

    Votes: 1 1.2%
  • Mithril Chain Shirt

    Votes: 17 20.5%
  • Something else

    Votes: 19 22.9%

Best Cheap Magic Item

I am of the opinion that the best "bang for your buck" magic items are those that enhance your skill ranks in something. The pricing for those items seems to skew very cheap. +10 to any skill is massive (more useful than, say, adding the power of a new feat or new class ability). This puts ring of jumping, hat of disguise, elven cloak, boots of silence, etc... as pretty good buys.
 

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Tangent: I was thinking of Goggles of Darkvision (3000gp) for my Human Monk. It seems that with the emphasis on torches and light radius in 3E that darkvision is very very cool. Are people not mentioning these Google because its easier to optimize by being a non-human? Or because of some catch to using the Goggles? Or is 3K just perfectly priced for such an item?
 


Wan of CLW

Weighing in with a price of (I think, don't have my books out) 750 gp for 50d8+50 hp of healing. Even if you take average (read half max roll) you are looking at a total of 250 hps healed. 750gp / 250hp = 3gp/1hp healed. Useful even at higher levels for down time healing, though you'll want your cleric to cast higher level cure or heal during combat at higher levels to get back into the fray faster. Also, consider that you will allow your cleric to hold spell slots for other spells which translates into more buffing or utility or offense. if you are lucky and get 75% of maximum on your rolls you end up with 350 hp or a cost of 2.15 gp (rounded up) per HP healed. Pretty cool deal if you ask me.
 

I have to chime in for the gloves of holding. Also handy for a rogue pickpocketing someone. You got caught? How can they tell? Where's the evidence (microscopic in the palm of your hand)?
 

Gizzard said:
Tangent: I was thinking of Goggles of Darkvision (3000gp) for my Human Monk. It seems that with the emphasis on torches and light radius in 3E that darkvision is very very cool. Are people not mentioning these Google because its easier to optimize by being a non-human? Or because of some catch to using the Goggles? Or is 3K just perfectly priced for such an item?

where is this item.......arent goggles of darkvision 8,000gp.
 

In a game where you can pick and choose starting equipment for a mid level character, mithril everything rocks.

You can cram small strength characters with good armor and not sacrifice much mobility, armor check penalties, etc.

Mithril is a fine thing indeed...
 

> where is this item.......arent goggles of darkvision 8,000gp.

Ooops, my bad. I thought they were in the list of "Cheap Magic Items" at the back of the DMG, but I see now that I was thinking of "Goggles of Minute Seeing".

Well, 8K will be out of my price range for a while. :-(
 

I notice that most people consider a 2000 gp item a cheap one, compared to the items listed (all items up to 1500 gp) I consider it expensive. But hey thats me :) Wands are considerd fairly strong, thats expected I guess.

I'm curious what it all will turn out to be for a top 3 :)

Laiyna
 


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