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5E Best Class Plus Race Level 1

Zardnaar

Legend
As the title says. I'm getting to play for once and I want to play a warrior type. I'm playing a Goliath Fighter aiming to just live to level 2. Not expecting a long campaign.

Anyway I think Goliath Fighter not to shabby for being a tank. Might not be the best but wondering what is.

No I'm not switching my concept although I can, at best I would switch to another warrior.
 

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Charlaquin

Goblin Queen
Honestly, I don’t think it matters much at first level. At that point every class is just 6-10 hit points, a couple basic at-will attacks, and a couple spells for casters. I guess if your goal is survivability, Barbarian is probably the best bet? Probably half-orc or hill dwarf, though Goliath is probably a solid choice for survivability at 1st level too. But we’re talking barely perceptible differences.
 

Cadence

Legend
Supporter
Honestly, I don’t think it matters much at first level. At that point every class is just 6-10 hit points, a couple basic at-will attacks, and a couple spells for casters. I guess if your goal is survivability, Barbarian is probably the best bet? Probably half-orc or hill dwarf, though Goliath is probably a solid choice for survivability at 1st level too. But we’re talking barely perceptible differences.
What stat/mod/roll do you think is the most frustrating one to be just a bit short on at that level (to hit, damage, ac, some save)?
 

Zardnaar

Legend
Honestly, I don’t think it matters much at first level. At that point every class is just 6-10 hit points, a couple basic at-will attacks, and a couple spells for casters. I guess if your goal is survivability, Barbarian is probably the best bet? Probably half-orc or hill dwarf, though Goliath is probably a solid choice for survivability at 1st level too. But we’re talking barely perceptible differences.

I may have missed something though.

Turns out we have a 5th player, I think there's a rogue, arcana cleric and a spellsinger.

Also kinda wanna keep it simple hence fighter. Probably go Eldritch Knight or Battlemaster.
 





Charlaquin

Goblin Queen
What stat/mod/roll do you think is the most frustrating one to be just a bit short on at that level (to hit, damage, ac, some save)?
HP. At first level you’re at the greatest risk of dying outright from a hit that does half your max HP in damage beyond 0, so if survivability at 1st level is the primary goal, getting the highest max HP possible is in my opinion the best way to do that. That’s why I say hill dwarf Barbarian, although half orc might even be better, since you can have the first hit per day that would kill you outright take you to 1 HP instead. That’s probably worth more than increasing your max HP by 1.
 

jgsugden

Legend
For strongest melee force:

If you're expecting the game to end before level 3, I'd go Human Variant War Cleric with Great Weapon Master.
If you're going to end between 3rd and 5th level, Moon Druid is the way to go. I like the Aasimar for the bonus damage and flight. Moon druid edges out the War Cleric by a hair at levels 3 and 4, but if you don't want to melee it up as a bear, War cleric is also really strong until it is bypassed at 5th level by the Multi-attack classes.
If you're running 6 to 11 levels, I'd go Vengeance Paladin - Human Variant (again for either Great Weapon Master, or perhaps for Sentinel if you want a defense boost and are willing to give up some offense).
If you're going to Run 12 or more Levels, you want a Battlemaster or Eldritch Knight to maximize the melee damage.

However, the class I've had the most fun running as a melee PC was a Hexblade. Armor of Agathys, and Hex are great ways to keep you competitive in damage, and if you get a pearl of power, rod of the pact keeper or other way to get a bonus slot, your extra spell can do wonders. Also, as you can also be very effective with Eldritch blasts, and do a variety of tricks outside your melee capabilities, you won't get that 'slufest boredom' that many melee only PCs get over a long haul. At 11th level, you tend to bloom into something that feels like a powerful spellcaster on top of your melee abilities (which wane a bit at that point).
 

Charlaquin

Goblin Queen
Is 5e advancement pretty quick at the beginning?
Yes. Assuming the DM follows the 6-8 encounter a day guideline, getting to 2nd level takes from half a session to one session, getting to 3rd level takes one to two sessions, and getting to fourth takes about two sessions. After that it slows down quite a bit, and getting to 6th level especially takes longer than most.
 

Zardnaar

Legend
For strongest melee force:

If you're expecting the game to end before level 3, I'd go Human Variant War Cleric with Great Weapon Master.
If you're going to end between 3rd and 5th level, Moon Druid is the way to go. I like the Aasimar for the bonus damage and flight. Moon druid edges out the War Cleric by a hair at levels 3 and 4, but if you don't want to melee it up as a bear, War cleric is also really strong until it is bypassed at 5th level by the Multi-attack classes.
If you're running 6 to 11 levels, I'd go Vengeance Paladin - Human Variant (again for either Great Weapon Master, or perhaps for Sentinel if you want a defense boost and are willing to give up some offense).
If you're going to Run 12 or more Levels, you want a Battlemaster or Eldritch Knight to maximize the melee damage.

However, the class I've had the most fun running as a melee PC was a Hexblade. Armor of Agathys, and Hex are great ways to keep you competitive in damage, and if you get a pearl of power, rod of the pact keeper or other way to get a bonus slot, your extra spell can do wonders. Also, as you can also be very effective with Eldritch blasts, and do a variety of tricks outside your melee capabilities, you won't get that 'slufest boredom' that many melee only PCs get over a long haul. At 11th level, you tend to bloom into something that feels like a powerful spellcaster on top of your melee abilities (which wane a bit at that point).

IDK. I'm not expecting level 6, hopefully 3 or 4.

If I'm wrong I don't care. Consistency level 1-10 is what I look for in power levels.
 




Zardnaar

Legend
I dont get this whole 'best' class to play.

Just play what you want to play. Like you said, it's unlikely this is any kind of long term campaign. Just create whatever sounds fun to you.

It's not so much for me. I'm just gonna play whatever's needed so if new player wants fighter type and we have two other melee characters I'll aim for a hybrid character.
 


It's not so much for me. I'm just gonna play whatever's needed so if new player wants fighter type and we have two other melee characters I'll aim for a hybrid character.

Man it sounds like a beer and pretzels campaign.

Vuman War Cleric, GWM feat, Greatsword, Chainmail.

You'll be as good as any Fighter, able to heal and bless, and get Bonus action extra swings plus a +10 to land them from 2nd level.

Slightly less durable, but you can dump Dex for Con (heavy armor) and heal yourself as needed.
 

Zardnaar

Legend
Man it sounds like a beer and pretzels campaign.

Vuman War Cleric, GWM feat, Greatsword, Chainmail.

You'll be as good as any Fighter, able to heal and bless, and get Bonus action extra swings plus a +10 to land them from 2nd level.

Slightly less durable, but you can dump Dex for Con (heavy armor) and heal yourself as needed.

I've got the stats to probably enable that. 16, 15, 14, 13, 12 12 then racial.
 


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