Patrick Johnston
First Post
So anyone who has been GMing for long enough has likely had a a plethora of moments that stick with them as either a shining beacon of hope that your players can overcome any obstacle if they try hard enough or as an abject example of how a highly intelligent talented group of people can screw up a basic task. I would like to hear those stories from the you guys if anyone would like to share.
I have two of the second type that come fresh out of last weeks play session. (I will admit I'm putting portraying the characters in a specific manner for comedic effect. Overall my players are not typically foolish or stupid and even when they make bad decision can usually give me a solid reasoning as to why they did it. That being said every part of the stories is one hundred percent true.)
1. The session starts with the group inside an Inn. One of the players has just been suplexed by a shadow fey trickster disguised as a chair (long story). After staring on in perplexed horror the Innkeeper demands that the strange fey man leave the Inn and when ignored tries to eject him forcibly. So after decapitating the innkeeper the fey leaves and the party is split on what to do. One player immediately leaves the inn. One player leisurely leaves the inn while still holding his ale. One player checks the innkeeper to figure out what the hell happened. The rouge decides to steal the innkeepers belt pouch and apron. So a few in game days, and several interrogation later the investigator has gathered the party in a room and explained that they are murder suspects because A) the party has obviously been lying to him since they had different stories when questioned apart B) By their own admission the party were the last ones in the inn when the innkeepers belt pouch was stolen and his safe was robbed (note: the party didn't rob the safe. The fey turned invisible and did it to screw with them). C) They found the innkeepers bloody apron in the possession of one of the party members. At this point they all collectively turn and stare at the rouge. Later the player clarified that he didn't realize the apron was bloody.
2. Later that same session the party is accompanying two dwarven merchants and come upon a bandit ambush. A tree across the road with 5 visible bandits, the leader of whom demands a payment of 100 GP per wagon to pass. 2 of the party spot 10 bandits to the side of the road hidden with crossbows ready. So when the party initiates combat they take a full volley of 14 bolts as a prepared action from the bandits and then another 14 as the bandits go second, nearly killing one merchant and the sorcerer. The party then gives up and pays the 250 GP to pass unmolested. After going down the road a ways the party rests and starts debating whether or not to go back and try and retrieve their gold. The merchants offer to reimburse the party the 200 GP the bandits asked for originally if the party just keeps moving. So naturally the party waits for nighttime and sneaks back to try and ambush the 15 man bandit party (one of whom is a bandit captain). After a fairly successful ambush with the ranger killing two bandits the parties only tank rushes in to the middle of the bandit camp and promptly gets cut down. The remaining 13 bandits proceed to beat down the party rouge and sorcerer leaving the ranger the only one standing. The bandit captain Picks up the unconscious sorcerer and shouts "If you don't come out I'm executing your friend." To which the ranger responds by shooting him twice. The bandit captain then beheads the captive sorcerer.
I was actually trying to get the ranger to give up so I didn't have to kill the party. The bandit captain was just going to strip them off their coin and weapons and let them go.
So what are your best stories from D&D either epic or decidedly not?
I have two of the second type that come fresh out of last weeks play session. (I will admit I'm putting portraying the characters in a specific manner for comedic effect. Overall my players are not typically foolish or stupid and even when they make bad decision can usually give me a solid reasoning as to why they did it. That being said every part of the stories is one hundred percent true.)
1. The session starts with the group inside an Inn. One of the players has just been suplexed by a shadow fey trickster disguised as a chair (long story). After staring on in perplexed horror the Innkeeper demands that the strange fey man leave the Inn and when ignored tries to eject him forcibly. So after decapitating the innkeeper the fey leaves and the party is split on what to do. One player immediately leaves the inn. One player leisurely leaves the inn while still holding his ale. One player checks the innkeeper to figure out what the hell happened. The rouge decides to steal the innkeepers belt pouch and apron. So a few in game days, and several interrogation later the investigator has gathered the party in a room and explained that they are murder suspects because A) the party has obviously been lying to him since they had different stories when questioned apart B) By their own admission the party were the last ones in the inn when the innkeepers belt pouch was stolen and his safe was robbed (note: the party didn't rob the safe. The fey turned invisible and did it to screw with them). C) They found the innkeepers bloody apron in the possession of one of the party members. At this point they all collectively turn and stare at the rouge. Later the player clarified that he didn't realize the apron was bloody.
2. Later that same session the party is accompanying two dwarven merchants and come upon a bandit ambush. A tree across the road with 5 visible bandits, the leader of whom demands a payment of 100 GP per wagon to pass. 2 of the party spot 10 bandits to the side of the road hidden with crossbows ready. So when the party initiates combat they take a full volley of 14 bolts as a prepared action from the bandits and then another 14 as the bandits go second, nearly killing one merchant and the sorcerer. The party then gives up and pays the 250 GP to pass unmolested. After going down the road a ways the party rests and starts debating whether or not to go back and try and retrieve their gold. The merchants offer to reimburse the party the 200 GP the bandits asked for originally if the party just keeps moving. So naturally the party waits for nighttime and sneaks back to try and ambush the 15 man bandit party (one of whom is a bandit captain). After a fairly successful ambush with the ranger killing two bandits the parties only tank rushes in to the middle of the bandit camp and promptly gets cut down. The remaining 13 bandits proceed to beat down the party rouge and sorcerer leaving the ranger the only one standing. The bandit captain Picks up the unconscious sorcerer and shouts "If you don't come out I'm executing your friend." To which the ranger responds by shooting him twice. The bandit captain then beheads the captive sorcerer.
I was actually trying to get the ranger to give up so I didn't have to kill the party. The bandit captain was just going to strip them off their coin and weapons and let them go.
So what are your best stories from D&D either epic or decidedly not?