Best Horror Role Playing Game

My personal favorite is Call of Cthulhu 4th edition, and Chill from the 1990's, followed by Unknown Armies. For more modern games Mothership is without peer, and I am rather fond of Liminal Horror, which is a great minimalist modern horror take. Worth mentioning as well is Vaesen, although its main problem is sometimes asking me to erase the goofier, friendlier versions of some of its denizens in favor of a more macabre archaic interpretation....it can be hard to make some of these creatures scary (for me; YMMV), but I still love the game and setting.
 

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Celebrim

Legend
Horror I've decided is hard. Very hard.

I enjoy CoC (7e preferred), Chill 2e, and Dread, but none them manage to create the experience I like. I'm also a big fan of Ravenloft from the 1e to 3e era, to the extent that I use rules for fear, horror, and madness in my regular D&D games.

It's an inditement of CoC that I prefer Pulp Cthulhu to any other version of the game. In particular, what you describe as great is part of my major criticism of the game - you are mostly dealing with fighting the mundane at some level in a way that was never a big part of the source material. Chill 2e is in so many ways a more horrifying experience in play, albeit I'm not so certain of the system.

Dread is playing Jenga. It's cute and playing Jenga is stressful, but it feels so disconnected from the story (for me).

Aliens problem is that I hate the setting so so much.
 



MGibster

Legend
It's an inditement of CoC that I prefer Pulp Cthulhu to any other version of the game. In particular, what you describe as great is part of my major criticism of the game - you are mostly dealing with fighting the mundane at some level in a way that was never a big part of the source material. Chill 2e is in so many ways a more horrifying experience in play, albeit I'm not so certain of the system.
I don't really see it as an indictment at all to prefer Pulp Cthulhu. Let's face it, Lovecraft himself wrote some fairly pulpy stories. The United State Coast Guard and Marines going after a bunch of fishmen? That's less Evil Dead and more Army of Darkness. Most of Lovecraft's stories featured a single protagonist and very few characters which doesn't work so well when dealing with an RPG which typically has multiple players.
 

GreyLord

Legend
D&D ran as an actual horror game.

Not many know how to pull it off, but when they do...it's probably one of the better ones.

It helps to have a critical injury table that's more open though (roll a 1, there's a critical injury...whether in combat or not...though you could make it so that the atmosphere can ramp up the criticals...so then it's a roll of 1-2, or then worse as it doubles to a 1-4...etc).

Critical injuries are where you lose a limb, lose an eye, etc. If players didn't know it was possible, they may be a little upset...and then the true horror begins.
 

aramis erak

Legend
Other than D&D, it's the only game from the 80s and 90s that I can think of that made any sort of cultural impact.
FASA Star Trek (1983) was the first licened Trek game, and one of the first licensed games
WEG Star Wars (1987) literally took over the canonical setting from 1987 to 1996...
The authors of the Robotech novels were told to use Palladium's Robotech RPG as the sourcebooks for the novels.

All of those were common gateway games.

WoD was good, but not the only cultural impact games. It's probably the biggest change to gaming culture, and it reached well beyond gamerdom.

Every group I got to listen to, however, treated VTM as a supers game.

I've played Chill, run Buffy, GURPS Horror 1e, Alien (Free League), Aliens (LEG), Traveller using certain horror adventures, Tales from the Loop, Vaesen. A single session of Bureau 13.

Of those, Alien (FL), Vaesen, and TFTL are the ones I recommend. If a GURPS player wants horror, GURPS Horror is worthy.

Note on TFTL: It's not billed as a horror, but some of the adventures in the core and first module book have very strong body horror themes for the PCs, who are kids 10-15 YO, to find the source of.
 


Micah Sweet

Level Up & OSR Enthusiast
We've currently got a thread going ranking the best horror movies of all time. Let's talk about the best horror RPGs of all time. Criteria? Look, I don't really like to get bogged down in discussions of what is or isn't horror. If you want to tell me Burrows & Bunnies is a horror game, okay, I won't argue with you, but I'll sit here in silent judgment instead.

It's kind of surprising to me how few horror games there were in the early days of RPGs. I'm just counting stand alone games here, not supplements or sourcebooks like GURPS: Horror or the classic I-6 AD&D module "Castle Ravenloft."

1981 - Call of Cthulhu (Played)
1983 - Stalking the Night Fantastic (I've never heard or seen of this game before doing some research)
1983 - Witch Hunt
1984 - Chill
1987 - Beyond the Supernatural (Played)
1989 - In Nomine
1989 - It Came from the Late, Late Show

Horror games started really picking up in popularity during the 1990s but I'm not going to go into all of them here. And today I can go into my local game store and see Alien, Vaesen, Candelra Obscura, Call of Cthulhu, Vampire, Werewolf, and Hunter. That doesn even count others that won't be at my game store like Eat the Reich or Bluebeard's Bride. It warms the cockles of my black, black heart to see so many horror games being produced these days.

But we all want to know what's the best horror game? I mean other than Call of Cthulhu. What's the tops on your list? My list is in no particular order.

#1. Delta Green (FOOLED YOU!) While this started out as a sourcebook for Call of Cthulhu back in 1997 (not counting it's first appearance in Unspeakable Oath a few years prior), Arc Dreams Games released a standalone edition of the game back in 2016. In DG, you play a government agent (typically) who is part of a conspiracy to combat unnatural forces. It's kind of like a mashup of the X-Files and the Cthulhu mythos (both franchises draw from the same UFO mythology like Roswell, etc., etc.). The 2016 version of the game is updated as threats have changed, the war on terror has made it a little easier to pull off illegal conspiracies at the federal level, and the Delta Green organization itself is much different.

What I really like about this game is that the horror you engage are mostly humans. Sure, they have that cosmic element thrown in, but most of the "bad guys" are people. And the game isn't really about being a big, damn hero. Your job is to contain the threat, keep it secret, and don't get caught. If you want to frame someone for a murder they didn't commit to keep people from finding out what really happened, go for it. What is your character willing to do to achieve their mission?

#2: Deadlands. This might seem an odd choice, but it's a horror game. One of the taglines for Deadlands in the late 1990s was "A spaghetti western with meat." Deadlands takes place in an alternative past in the American west circa the 1880s. You might get into a gunfight with a vampire one week, face down a yeti the next, and run into an animated player piano the third week. Your posse (party) might consist of a cowboy, a samurai, a rabbi, a flamethrower toting mad scientist, and a Russian aristocrat who came to hunt the buffalo. It truly is the weird west.
It's not a particularly scare game. It's more in the vein of movies like Dead Alive or Army of Darkness in tone, but it's a very, very fun game.

#3. Call of Cthulhu. I feel somewhat obligated to put this one on the list. As the first horror game (that I could find), it's been continuously published for more than 40 years now. The default setting is the 1920s which is both alien and familiar to modern players which I think adds to the atmosphere. There are a ton of great scenarios/campaigns published for CoC and they're pretty much all compatible with the current edition.

#4. Vampire the Masquerade (1991). This game was very different to what I was used to playing. If you weren't around back then, it's hard to describe just how big an impact this had on gaming. Other than D&D, it's the only game from the 80s and 90s that I can think of that made any sort of cultural impact. Anyone remember the terrible Kindred: The Embraced show on Fox? Vampire was huge back in the 1990s and induced a kind of moral panic. I remember it being featured on an episode of Real Stories of the Highway Patrol. It sounds cheesy now, but at the time I kind of felt like this was an adult RPG. Of course my friends and I played it all wrong and leaned into the super heroes with fangs aesthetic. Why, yes, my character does have a Desert Eagle and a katana, why do you ask?
#5: Alien (2019). I passed on the Kickstarter for this because I couldn't see how you'd maintain a full campaign with this. But the more I read about it the more I fell in love and I ended up buying it. It's not like I run long campaigns of anything these days. This game does a great job of emulating both Alien and Aliens 2. And presumably other Alien movies if they had made any. The rules are extremely simple and it's fun to play.

There are two modes, campaign and cinematic. Campaign mode is more like what we're used to with other games. You make your character and they adventure. In cinematic mode, you have a pre-generated character who has some goals they need to meet in the 1st, 2nd, and 3rd acts of the scenario. These goals are secret and serve to make the game a bit more interesting as sometimes player goals are conflicting.
I played a lot of Call of Cthulhu, Deadlands, and Chill. Chill was the scariest, CoC had the system I liked most, and Deadlands had my favorite setting of the three. Hard to give an ultimate answer.
 

Micah Sweet

Level Up & OSR Enthusiast
Call of Cthulhu is a great game, but Cthulhu Dark does it better and in fewer words.

Alien is a great game, but Mothership does it better and in fewer words.

Dread is an almost perfect horror game. A card or dice variant is great for those without the manual dexterity to have any hope of surviving pulls.

Eat the Reich is a magnificently funny horror-comedy game. If you can't tell from the name, you play vampires in WW2 and you're tasked with killing Nazis. Amazing stuff.

Monster of the Week is superb. It does the supernatural monster hunter genre amazingly well. The mystery and monster creation advice is the best I've ever seen. So good you should pick up the book just for that advice.

Walking Dead is a banger of a zombie survival game. Absolutely nails the vibe of the show. If you're looking for something a bit less soap opera or drama related, try Zombie World. It's a great game at the table but the boardgame components really put me off.
Monster of the Week holds the interesting distinction of being the only PBtA game (I've played several) that I really enjoyed. Probably because I love the setting material more than I dislike the mechanics. I also had a better GM than the other games, and that always helps.
 

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