Jack99
Adventurer
I am also thinking of charging PCs a surge to get rid of a failed death save (once outside of combat of course).
No need, by RAW, they reset after an encounter (well, once you have taken a short-rest).
I am also thinking of charging PCs a surge to get rid of a failed death save (once outside of combat of course).
No need, by RAW, they reset after an encounter (well, once you have taken a short-rest).
Err I think that was my point. Getting rid of the 'freebie' reset and making it cost the PCs a surge to get rid of a failed death save.
Wounds: http://www.enworld.org/forum/4e-fan-creations-house-rules/240891-wound-system.html#post4649572
I introduced it into my current game and what is so nice about it is that you can choose if you want to take a wound or not. In other words, there is very little controversy to introduce this into the campaign.
In a hard fight you can take a wound instead of going down, or to avoid dying. You get some lasting nasty side effects, but you might avoid dying. Nearly no character dies in my current campaign, and it is just a hassle when a character dies, so I think this is a very nice option.
Okay. I didn't get that from your post, my bad, mate![]()