insanogeddon
First Post
Another Approach
I find that warriors can normally cope in combat with class abilities alone, some tactics and found equipment. What they cannot cope with is the unnusual.
A +1 weapon vs a masterwork one is a massive expense for a +1 damage. Magic armour as it has to be masterwork is cheap compared to other items but still somewhat unnecessary as really AC is a all or nothing thing that comes down to build. I would recomend relying on downed foes for armour and weapons or use mundane items and save up cash for the kicker things that will have you not having all the 'fighters suck' issues of all fighters that don't fully realise their in a fantasy high magic world.
Don't believe the nay-sayers you will be able to cope despite tight fisted DMs. We normally play with severe book limitations (Players, DMs, 1 race, 1 class book per class: if your class is in a book you have no choice thats your class bookand all prestige classes and commisions are limited to those.. it does balance things and make for unique spell/item and feat choice despite its crapulance).
Appart from some low level spending on some (not all):
Cure Light Wand (if can cast) Lesser Vigour if Cannot and have access, Potion of Invis, Potion of Gaseous form, Elixer of Hiding, Elixer of Swimming, Elixer of Fire Breath, Elixer of Vision.
I would save and rely on looting, toughness and wit till you can afford:
Ring of Blinking 27k, Necklace of Adaption 9k, Boots of Teleportation 3x 49k, Winged Boots 16k, Bronze Griffon 10k, Ebony Fly 10k, Obsidian Steed 28,500k (note this is one of the few ways a warrior is not destined to a inevitable death if chucked of plane to a nasty place... all these make ride a viable skill and just loof so cool image wise it is well worth the coolness), Minor Cloak of Displacemeny 24k (20% miss chance always.. arrows, melle, rays... enfeeblement : p , immune to sneak attack... laugh at the warrior that bought armour as you gain 1/5 immunity, Pearl of Power 3 or 4 9k (greater magic weapon and magic vestment even a tight wad cleric will cast if you are providing by proxy the slot)
I find that warriors can normally cope in combat with class abilities alone, some tactics and found equipment. What they cannot cope with is the unnusual.
A +1 weapon vs a masterwork one is a massive expense for a +1 damage. Magic armour as it has to be masterwork is cheap compared to other items but still somewhat unnecessary as really AC is a all or nothing thing that comes down to build. I would recomend relying on downed foes for armour and weapons or use mundane items and save up cash for the kicker things that will have you not having all the 'fighters suck' issues of all fighters that don't fully realise their in a fantasy high magic world.
Don't believe the nay-sayers you will be able to cope despite tight fisted DMs. We normally play with severe book limitations (Players, DMs, 1 race, 1 class book per class: if your class is in a book you have no choice thats your class bookand all prestige classes and commisions are limited to those.. it does balance things and make for unique spell/item and feat choice despite its crapulance).
Appart from some low level spending on some (not all):
Cure Light Wand (if can cast) Lesser Vigour if Cannot and have access, Potion of Invis, Potion of Gaseous form, Elixer of Hiding, Elixer of Swimming, Elixer of Fire Breath, Elixer of Vision.
I would save and rely on looting, toughness and wit till you can afford:
Ring of Blinking 27k, Necklace of Adaption 9k, Boots of Teleportation 3x 49k, Winged Boots 16k, Bronze Griffon 10k, Ebony Fly 10k, Obsidian Steed 28,500k (note this is one of the few ways a warrior is not destined to a inevitable death if chucked of plane to a nasty place... all these make ride a viable skill and just loof so cool image wise it is well worth the coolness), Minor Cloak of Displacemeny 24k (20% miss chance always.. arrows, melle, rays... enfeeblement : p , immune to sneak attack... laugh at the warrior that bought armour as you gain 1/5 immunity, Pearl of Power 3 or 4 9k (greater magic weapon and magic vestment even a tight wad cleric will cast if you are providing by proxy the slot)
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