Best of the Best - Strikers.

Which of these is the best striker?

  • Ranger - Archer

    Votes: 46 22.0%
  • Ranger - Two-blade

    Votes: 35 16.7%
  • Ranger - Beastmaster

    Votes: 2 1.0%
  • Rogue - Artful

    Votes: 15 7.2%
  • Rogue - Brutal

    Votes: 17 8.1%
  • Rogue - Ruthless

    Votes: 0 0.0%
  • Warlock - Dark

    Votes: 4 1.9%
  • Warlock - Fey

    Votes: 3 1.4%
  • Warlock - Star

    Votes: 2 1.0%
  • Warlock - Infernal

    Votes: 1 0.5%
  • Warlock - Vestige

    Votes: 0 0.0%
  • Avenger - Isolating

    Votes: 4 1.9%
  • Avenger - Pursuing

    Votes: 10 4.8%
  • Avenger - Commanding

    Votes: 2 1.0%
  • Barbarian - Rageblood

    Votes: 18 8.6%
  • Barbarian - Thaneborn

    Votes: 1 0.5%
  • Sorcerer - Cosmic

    Votes: 3 1.4%
  • Sorcerer - Dragon

    Votes: 11 5.3%
  • Sorcerer - Storm

    Votes: 13 6.2%
  • Sorcerer - Wild

    Votes: 19 9.1%
  • Monk - Centered

    Votes: 3 1.4%

That brings up how with all the hybriding and mc'ing do you deal with MAAD effects.
It's not hard at all
Swordmage hybrid works well with eladrin +2 int
cha 16 starting off works well with paladin and easily passes requirements for warlock MC
str 13 for fighter MC
Then just pump int and cha all the way. The only sucky thing is that all secondary attribute powers (powers that key off secondary attributes) all suck because neither has the other's key attribute as a secondary. Meh.
 

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Dragon 376 p. 48 has a background that lets you take class-specific multiclass feats for 2 classes. Thus a non-bard can be a member of 4 classes through this and hybridding.

Windrise ports or something...
And multiclass feats are very nice at getting just the right feel for a character without gimping them. (though hybriding for those at-wills is a must).
 
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Dragon 376 p. 48 has a background that lets you take class-specific multiclass feats for 2 classes. Thus a non-bard can be a member of 4 classes through this and hybridding.
Wow. I can see how that could open up the 3e-style cheese. Most powers and class-specific feats were doubtless written with restrictive MC'ing in mind. So not only does adding in more multiclassing options allow for 3e style 'synergies' (or broken combos, depending on how you look at it), but there's presumably been less design effort put into heading them off at the front end.
 

Wow. I can see how that could open up the 3e-style cheese. Most powers and class-specific feats were doubtless written with restrictive MC'ing in mind. So not only does adding in more multiclassing options allow for 3e style 'synergies' (or broken combos, depending on how you look at it), but there's presumably been less design effort put into heading them off at the front end.

I agree. This also allows characters from this region take multiple multiclass weapon feats. It just doesn't feel right that characters from here can learn multiple weapons that require multiclass feats better than characters not from this region.

I'm also upset that this starts to step on the bard's toes. I tend to not like character options that allow you to gain abilities of other classes or races. I just like the fact that certain classes and races get options only available to them.
 

I agree. This also allows characters from this region take multiple multiclass weapon feats. It just doesn't feel right that characters from here can learn multiple weapons that require multiclass feats better than characters not from this region.

I'm also upset that this starts to step on the bard's toes. I tend to not like character options that allow you to gain abilities of other classes or races. I just like the fact that certain classes and races get options only available to them.
Windrise backgrounds stipulates class-specific multiclass feats, thus carefully discluding weapon multiclass feats. If I am wrong I'll admit it, but the background does have this stipulation.
 

Anyway, back to the original topic, in the groups that I play, there are two brutal rogues, a ranger, two warlocks and a wild sorcerer. Of these, I find the wild sorcerer the most interesting, so that's where my vote went. The rogue tends to really need support form an ally, and the warlocks and ranger are limited in target selection for their extra damage feature. The Sorcerer tends to have the greatest flexibility in terms of where they apply the extra damage. He also has a feat that does more damage when he runs out of encounter attack powers. His average damage is greater than my (fighter/wizard) critical damage.
 

Anyway, back to the original topic, in the groups that I play, there are two brutal rogues, a ranger, two warlocks and a wild sorcerer. Of these, I find the wild sorcerer the most interesting, so that's where my vote went. The rogue tends to really need support form an ally, and the warlocks and ranger are limited in target selection for their extra damage feature. The Sorcerer tends to have the greatest flexibility in terms of where they apply the extra damage. He also has a feat that does more damage when he runs out of encounter attack powers. His average damage is greater than my (fighter/wizard) critical damage.

While it is true that the warlock and ranger can only curse/quarry the nearest target, this is not the core of how these 2 classes form the polar ends of striker examples.
The ranger has the most multi-attack powers (arguably the core of high DPR) thus if the ranger (assume TWF version) can get bloodclaw, iron armbands of power, weapon focus, and other static damage modifiers they all apply to his multi attacks. This makes one favor a 2 attacks @ 1[w] + str better than 4[w] + str.
The warlock on the other hand focuses on control and even has a hard time finding spells that target many targets to apply his bonuses, needless to say spells that attack the same target multiple times. even his high damaging powers don't do that much damage. It's like a weak sauce version of a controler mixed with a weak sauce version of a sorcerer.
 
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I'm not on the moar damage bandwagon with strikers. I play the game to have fun, and to me the most fun looking and still effective Striker looks like the Rageblood Barbarian. Sure, you can build some horrific bastardization of multiclass feat gone wrong, and get something that does more damage, but you might as well play an mmo at that point.

What d&d has over mmos is the ability to make your character unique. If you just build something off of a formula to get an optimized result, you have just cut out a large part of the game. Go play wow.

Jay
 

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