Lord Pendragon said:What book is Leaping Charge in?
Same save, higher DC to hit, but toss them (4xForce user) metres into the air. When they hit the ground, Reflex DC (10+[distance fallen/4]) or take (distance fallen/4)d6 damage straight to wounds. Can't dissipate that, monkeyboy!Patryn of Elvenshae said:Bah! Move Object to yank their weapons from their hands! It's DC 10, which is trivial, for almost every weapon extant, and the Save DC is 10 + Force level!
Check out the link in my sig for the CoCo (Core Colesium). It's an arena that uses only the Core books plus SRD material. (This includes psionics and some divine material) We start at level 3 and have team fights, free for all fights, questing, campaigns and more. We have out own forum at the Wizards boards.dj2145 said:I love the tactics of 3.5 but have never been able to find a good arena style game to work out different 1 v 1 tactics yet. Any thoughts?
Aust Diamondew said:Use a crippling spell to target their weak save, either will or fort, if possible follow up with a Quicken Spell of the same type and use a Twin Spell too if you can. Dominate monster or instant death effects end battles quickly, paticuarly if you are high enough level and with the right feats to make them save 3 times.
Unfortunatley you'll run out of high level spells fast using this sorta tactic (and piss alot of people off) and monks have no weak saves plus they got SR.
Dross Swordra said:What are the feats that require a save to be made 3 times?
-Dross