There's a lively debate going on re: best adventures (well best 5e adventures), but I have a different question:
What adventures/modules did you find to be the best/easiest to run straight of the box? As in least prep time, easiest to just pick up and run modules/adventures?
I rarely run adventures/modules. I tend to pick them up and cannibalize theme for my own stuff - mostly this is because I've found that running a published module/adventure well requires so much work, prep etc. That I may as well just do my own thing - using the stuff in the adventure as inspiration, resources etc.
I did find Lost Mines of Phandelver pretty good in this regard - it was easy to start and run a group through, with minimal prep etc.
Thoughts?
What adventures/modules did you find to be the best/easiest to run straight of the box? As in least prep time, easiest to just pick up and run modules/adventures?
I rarely run adventures/modules. I tend to pick them up and cannibalize theme for my own stuff - mostly this is because I've found that running a published module/adventure well requires so much work, prep etc. That I may as well just do my own thing - using the stuff in the adventure as inspiration, resources etc.
I did find Lost Mines of Phandelver pretty good in this regard - it was easy to start and run a group through, with minimal prep etc.
Thoughts?