best PRC's for E6?

Veven1290

First Post
In general prestige class requirements keep characters from entering one until 6th level. Without DM's relaxing PRC requirements, what are some of your favorite/the best prestige classes for E6, or more precisely which prestige classes have awesome/cool/fun 1st level abilities?

Blood Component (1st level Blood Magus) is a pretty flavorful ability in an E6 campaign but mechanically it's not that great unless your DM makes expensive material components difficult to find (which might make things interesting in E6)

1st level of bloodhound lets you do non-lethal damage with no penalty

1st level of church inquisitor for Detect evil as a Spell Like and a bonus domain (that you don't get to pick)

1st level Singer of Concordance for 1/day immunity to compulsion effects

1st level of Chameleon tacked onto bard or rogue to nab some 1st level wizard/cleric spells when needed. (also useful if your rogue traded trap finding for something else and you find yourself needing it.)

what other cool stuff can you guys think of?
 

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One level of Kensai gets you Weapon of Choice. In E6, there are only a few who could qualify for it, though- Paladins, OA Samurai, and one of the Incarnum classes, as I recall.

One level of Shiba Protector lets you add your Wis bonus to att & damage rolls, RAW, in addition to whatever other stats are being added into those rolls. Great for Monks, Pallys and whatever Clerics & Druids who want to go into melee.

Pyrokinetic (or any of the variants for other energy types) can be qualified for without taking levels in a psionic class- all you need is Wild Talent- and gets you the Fire Lash.
 

Personally, I'm debating whether to design some L3 entry Prestige classes with just 3 levels of abilities. They would have to be quite minor to avoid becoming overpowering to the base classes, but it would be easy to do.

Another option is to create some "feat chains" that can only be learned by people who enter a particular organization. They could be quite a bit longer and more involved than a prestige class, depending on how long you intend to run your campaign "beyond 6th".
 

The racial Paragon classes are good for E6 games. The +2 to one ability is really useful in a game that probably won't have statbooster items galore (and those not above +2, anyway).
Master Specialist only begins to get its good stuff at 4th (thus 7th character level...), but even the first three levels are well worth taking over plain old Wizard levels.
Spellsword 1 is a very good level, offering +1 BAB and spellcasting progression. Add in the base save bonus, and this is one very solid level, even if it has no class features.
Warshaper 1 is also quite nice if you can qualify for it (such as by Animal Devotion, being a Changeling, etc.).
Assassin 1 is good for a Rogue 5 who wants more Sneak Attack, and a little bit of magic (wand and scroll use, anyone?)
Dragon Disciple 1 can be interesting for a Bard 5 who wants a bonus spell (though you lose Suggestion).
 

Yeah, racial paragon classes are very cool, especially in a game like E6 where they can be fully half your mechanical identity.

Anyway, regarding E6 PrCs...

You can squeeze two levels of Warshaper onto a Changeling.

Master Specialist allows 3 levels since it only requires 3 to get in.

You can get two levels of Anima Mage (from Tome of Magic).
 

just found one i like and now really want to play.

a Dwarf fighter 1/ Wizard 4/ Runesmith 1 gets the Rune Magic ability that lets you eliminate somatic components by inscribing your spells on solid objects.

You loose 1 caster level but practiced spell caster fixes that (and you get your 3rd level spells too!).

So now you're a bad ass Dwarf wizard in full plate with all his spells etched in runes on said full plate and no Arcane Spell failure. sweet.


more-
With one level of Ruathar you can nab your self some pretty sweet Elven Chain armor

1st level Recaster gets your Changling wizard the ability to use still spell or silent spell for free 1/day

1st level Rainbow Servant to snatch the Good domain for your Wizard

1 level of Wild Mage will let you (with luck) boost your caster level to as far as 9, a great boon for E6 casters.
 
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Another interesting one from Core is Horizon Walker. One level lets your Barbarian/Ranger/Whatever shrug off fatigue after raging.
 

Mage of the Arcane Order - often overlooked and normally used with Wizard but awesome when combined with a spontaneous caster like Beguiler, Warmage, Dread Necromancer, or even Sorcerer though you'll need the feat Arcane Preparation in order to qualify.

Mindbender - take at 6th level with the feat Mindsight

Beastmaster - take with the Natural Bond feat if not druid, or without if Druid. Basically if you want a pet this is definitely a neat way to go also works nicely for the mini-supermount of Paladin 5/ Beastmaster 1 with the feats Devoted Tracker and Natural Bond.

Master of Masks - choose from 2 masks at first level for some interesting abilities

Sovereign Speaker - bonus domain for clerics
 
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