Best. Quote. Ever.

My latest favorite RPG quote came from one of the Yog-Sothoth.com "Masks of Nyarlathotep" campaign sessions, when guy whose bad dice rolls have screwed things up for the party yet again gets a talking to from a superstitious fellow player. Now, you've gotta imagine this in the voice of an annoyed young British woman:

Helen said:
It's not the dice; it's you. Do you know what the problem is; you're not training them properly. You need to have more than two d10s, you need to stand them on ones, and then when they're naughty, you need to send them to the naughty corner and use some different dice to spite them.
I think she was completely serious, too.

EditorBFG said:
As a coincidence, just before I switched over this forum, I finished reading...

The Best Palladium Quote Ever:
Aw, nice. That is just dire. And brutally on-target.
 

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This is the bit that I found most striking

The Basic D&D set covered levels 1-3, and it was assumed that at this level, you would mostly be adventuring in dungeons close to civilization -- small, self-contained environments where the danger level was fairly predictable.

The next set in the series, Expert D&D, took you through levels 4-14. You were now powerful enough to strike out on your own in open-ended kinds of adventuring -- traveling, exploring, and perhaps even taming the wilderness.

As you reached the next stage in the Companion rules (levels 15-25), you were ready to move beyond simply exploring things to begin to master some part of the world, to become a big shot in the campaign world, establishing (or conquering) a domain and facing the challenges of rulership.

The Masters rules covered levels 26-35 and dealt with extending your power into exotic locales and unusual situations in the world. It even dealt with venturing beyond the campaign world into the larger universe beyond -- the planes -- and making a name for yourself there. Pushing the boundaries of magic beyond the usual into artifacts and things of legend was within PC reach.

The final set was the Immortals rules, level 36, which put you face to face with the reality that your character was no longer just a successful adventurer but stood on the threshold of being a legendary superhero or even ascending into the pantheon of divinities. By designing the system this way, they answered for you the question of "what should my character do next?"

This was a so much better structure for the game, allowing some kind of logical progression in the kinds of adventures PCs have, highlighting growing campaigns and providing rules support for same.

Hopefully if 4e appears they might move away from 'same old dungeon, higher CR' which is the default for 3e at all levels.

:\
 

And, as 90th level characters go, it isn't very powerful. I mean, its got all those character classes, but they're all still caster level 20.
 

GreatLemur said:
My latest favorite RPG quote came from one of the Yog-Sothoth.com "Masks of Nyarlathotep" campaign sessions, when guy whose bad dice rolls have screwed things up for the party yet again gets a talking to from a superstitious fellow player. Now, you've gotta imagine this in the voice of an annoyed young British woman:

I think she was completely serious, too.
Oh she was. Helen is my wife. ;)

An exemplar Dice Trainer!

Glad you enjoy the audio. We have another planned for 2007...

Horror on the Orient Express Audio Game (teaser)

Paul
 

My favourite is:

PCs tend to be complete psychopaths with the tenacity of angry sharks when it comes to pursuing their goals. Anything that assumes the PCs will behave like normal people and not complete psychopaths with the tenacity of angry sharks will tend to not work.
– Stephenls, rpg.net
 

PaulofCthulhu said:
Oh she was. Helen is my wife. ;)

An exemplar Dice Trainer!

Glad you enjoy the audio. We have another planned for 2007...

Horror on the Orient Express Audio Game (teaser)
Holy expletive, it's Paul of Cthulhu! I just finished listening to Masks of Nyarlathotep a little while ago, and I've very much been looking forward to Horror on the Orient Express. I tried registering on the YSDC forums to thank you guys for the weeks of great entertainment (seriously: Masks quickly became my favorite podcast, to the exclusion of all others), but I somehow never got my confirmation email. Maybe I'll try it with a non-Gmail address, some time.

Anyway: Thanks for the weeks of great entertainment. You're one of the most entertaining roleplayers I've ever heard, and Yog Radio is also completely awesome.
 

I'll stick with Mr. Nelson-Brown. Epic level dungeons are just silly.
That really depends on the campaign and how it's pulled off by the DM. For instance, if you consider Elric of Melnibone to be an Epic Character, as well as his Eternal Champion buddies, a trip to kill Agak and Gagak could ressemble an Epic dungeon crawl of some sort. At least, that's what I imagine an Epic dungeon crawl could look like.

It could be cool for me, but then again, it really depends on the DM's ability to pull it off and make it feel exciting and somehow believable in the great scheme of things.
 

I thought I did a decent job with my recent dungeon crawl in the cursed continent of Kharz (entire continent suffused with Negative energy- no resurrections possible there) to discover the ultimate source of a new form of magic. :) My players really seemed to enjoy it, too. Of course, the fact that they discovered a few artifacts at the end of their trip may admittedly have had something to do with it.
 

GreatLemur said:
Holy expletive, it's Paul of Cthulhu! I just finished listening to Masks of Nyarlathotep a little while ago, and I've very much been looking forward to Horror on the Orient Express. I tried registering on the YSDC forums to thank you guys for the weeks of great entertainment (seriously: Masks quickly became my favorite podcast, to the exclusion of all others), but I somehow never got my confirmation email. Maybe I'll try it with a non-Gmail address, some time.

Anyway: Thanks for the weeks of great entertainment. You're one of the most entertaining roleplayers I've ever heard, and Yog Radio is also completely awesome.
That's extremely kind of you to say!

We moved fully onto a dedicated server recently and have had the usual issues settling down. Please do try registering again, it should work! If for some reason it remains a problem do get in touch directly.

We recently released a new Surround Sound recording of a one-off adventure for Halloween, Chaosium's Dead Man Stomp. The new recording technique is one we plan to develop further in the near future.

As for Quotes, it seems the one that stands out for some people with respect to Masks of Nyarlathotep is the receiving of "Special Nurse Attention". ;)

Paul
 

Allandaros said:
My hand to God, I played in a game where one of the characters was a floating sentient pineapple. A mage. From the Jungles of Chult.

Accursed plant stole my booze. :\

Awesome!!!.gif
 

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