Best race for sorcerer?

Use that small warforged from MM3. The warforged scout I beleive. Small size, plus your imune to a lot of those nasty fortitude saving things like poison, disease, needing to breath, etc.

Plus you can get an armor bonus without the ASF.
 

log in or register to remove this ad

Hammerhead said:
Why does everyone say Kobold? Kobolds suck. They get -4 Str, +2 Dex, and -2 Con...their stat adjustments are just horrible. If you want to be that weak, why not just go commoner and be done with it?


:D Kobolds are just cool man.

If you're playing for fun and to add an interesting element to the game rather than maxing out the best of this and best of that to create a stereotypical (Place class here).

I'd rather have Snark Nipplebiter in our group rather than Hobo the Halfling.

;) Anyways "most" DM's will reward weak but colorful characters to help make them on par with others in the group.
 

frankthedm said:
Age yourself. There is a reson wht so many spellcasters have grey beards. This is perfectly legal by the PHB.

Yes. Human, Venerable. You get an extra feat and +3 to all mental stats! Ok, so you simultaniously get -6 to all physical stats, but hey, what are those good for anyhow?

"Surviving" you say? Yes. You have a point there. -6 to con is a nassty thing, especially for a class that only gets d4/level. So be sure you save up for a scroll of "reincarnation" at the first available time.

If you're lucky you'll get reincarnated as a halfling! O_O And you'll start out as a young adult of that race. Ex Cell Ent. Power gaming at it's "best".


You know, I've never done that starting as a venerable spellcaster... but one day I'm gonna! Just because. It'll be fun to see how long I can survive that way. The ability to reincarnate is really just a bonus.
 

Teydyn said:
Take a small race.

Nothing cooler then to fly at 1st level (being carried by 2 unseen servants....:))

Or cast reduce person on yourself. A gnome that weighs 40 pounds would instead weigh 5 pounds (a bit more with equipment). Easily carried by a single unseen servant.
 

/threadjack on:

I despise those aging rules. Are old people smarter than young people? In my experience, no. How about wiser? Let's see...who is most likely to get scammed by con man? Old people. Charismatic? Gods no. There is no way that old people should get better stats. Sure old folks may know more stuff, but that's from experience, not age.

ARandomGod said:
Yes. Human, Venerable. You get an extra feat and +3 to all mental stats! Ok, so you simultaniously get -6 to all physical stats, but hey, what are those good for anyhow?
 

If you decide to go for a gnome sorcerer, then I recommend going for a gnome elemental binder from Zilargo.

The gnomes are the masters of elemental binding, and as a sorcerer you'll have the Charisma to give you a real edge on your planar binding and there are some nice feats and related item creation stuff in Eberron.

If you can bear taking the hit on spell acquisition, you could take a level of Bard too (to get lots of knowledge plus basic Bardic Knowledge)

Cheers
 

lukelightning said:
/threadjack on:

I despise those aging rules...
Sure, but that -6 Con is what's most likely to keep players from taking advantage of it. Sorcerer's with 4 Con don't make it very far. :]
 

dorentir said:
I know squat about Ebberon so I can't help you there...

But if it were me, I'd choose between an elf, gnome, halfling or human. If I just wanted to min-max a character who could survive till level 2 I'd go with a human sorceror --- thus he gets an extra feat. I'd pick "toughness" for my first feat, dump enough into Con so I didn't get penalties, jack up CHA and DEX at the expense of other stats. Thus I'd have 7 hitpoints and still be allowed to pick another feat --- my second feat would probably be improved initiative... that and my dex would hopefully help me keep out of harms way and alive long enough to use my spells until level 2. I'd probably include color spray or sleep in my spell selection. I wouldn't bother with dropping a lot of points into STR simply because I would avoid combat and fight with spells... or my crossbow.

For min/maxing, I'd still choose the gnome.

Let's say the Human above can take an 18 Cha, 10 Con, and 14 Dex, and Toughness. That's 7 hp, 12 AC, +2 attack with the crossbow.

Now, let's say you're a Gnome, with 18 Cha, 14 points in Con, and 10 Dex. The 14 Con becomes a 16 Con, and you've got 7 hp, 11 AC, +1 attack with the crossbow, and DC 16 Color Spray. You don't get the +2 Reflex and +2 initiative, but you get +3 Fortitude and +3 Concentration. That's good and survivable. In both cases, you've still got a feat to spend.

But once you get to second level, the balance shifts. The human now has 9.5 HP on average, but the gnome is at 12.5 HP. The total just keeps going up from there. An average of 2.5 HP a level, +3 HP. That's more than double.

If you can afford 18 Cha and 16 Dex with the human, then I'd go with gnome again, and get 18 Cha, 14 Con (turns to 16 Con), and 14 Dex (assuming standard point buy), and have all the benefits of the human, and more.

ETA: Just to carry the HP thing out further, at 5th level, the human has 17 HP on average. The gnome, on the other hand, has 29 HP. And at 15th level, those totals are 42 for the human and 84 for the gnome. That's twice the hit points!
 
Last edited:

I'm going to just drop a suggestion for kobold again. I like the little buggers though, so I'm biased. But they do have nice AC, seem pretty harmless so won't get hurt as badly as often due to the fighters often looking scarier. And you can always run away:)

And stuff.
 

For assistance in deciding how a Kobold Sorceror would work in Eberron, there is no better source that the holy word of Hellcow. Okay where it counts, the Kobold is a halfway decent choice to play, especially considering the cosmopolitian nature of Eberron. Plenty of goblinoids all over the place as a permenant underclass... monstorious mercenaries of Dorram (Ogre labourers, Troll shock troops, Gnoll archers)... a kobold doesn't seem too out of place. In fact, I'm playing a Kobold Artificer! :p Even though the party had a pair of gnomes (one was a cleric that disappeared, the other is a bard that my character is a bit chummy with), the real antagonism is with the Seren Barbarian without an appretiation for the finer points of magical power. :] See if your DM will give you the Daylight Adaption feat for free, mine did since Kobolds are gimped enough as it is already.

Elves are also a great choice in Eberron. Specificly, you can be a Valenar elf, and have an ancestor patron that typifies nearly any concept that you want. After all, not all Valenar elves are double-scimicar-weilding-Ranger maniacs, of course. If you want additional help in constructing you Valenar Sorceror, check out, once more, the holy word of Hellcow. Aerenal is not the best culture source for a Sorceror, since they're even more likely to be a Wizard than a Sorceror. Still, it isn't that its an unworkable concept.

Of course, you can still be a elven Sorceror... but then you'll need to be either associated with a nation, or the Dragonmarked House, or make a concept all on your own without cultural support.

Then, there's always the dependable Human, in multiple Dragonmarked House flavours, or plain nation-attached flavour. Both have excellent possibilities on their own.

And that's all I have to say on the subject... for now anyways.
 

Remove ads

Top