Psion
Adventurer
Rasyr said:Can you give more details about? I have (gasp!) never played MegaTraveller (or Traveller even), so have no idea what the mechanic is like.
It's a basic 2d6+mods >= TN system, but has a nice little task system built up around it that lets you add detail to it and a sort of "Stat block" for tasks, a method for determing time, handling "uncertain successes" (allows you to give the player some indication of success or failure level without letting them nail it), handling mishaps and tasks that are simply to avoid dire consequences (d20 fans might call them "saving throws".
Well, it is basically the same resolution system as is used for many games (roll + mods >= TN equals success).
True, but it has some refinements I like, like taking 10 and 20.
Personally, I prefer the HARP resolution system.
Go figure. I prefer the task resolution system I wrote for my homebrew, too.
