Soraios
First Post
I'm working on getting a BECMI or 1st Ed. campaign going but, being a 3.x devotee, I am loathe to give up skills. I want to incorporate a skill system, but I am undecided.
I have seen these versions:
* no skills (Basic)
* secondary skills only (1st Edition)
* Skill slots (Rules Cyclopedia / BECMI)
* 3rd edition skill points
* 4th edition trained/untrained system
* and a mystery system whose name escapes me, but it's a OGL system involving the expenditure of xp to acquire skills.
While I recognize Basic can be houseruled (using Ability checks), I would like a little meat on the bones, skill-wise. I am not a rules-heavy player but it seems to me skills are a way to customize and distinguish the PCs, beyond RP and statistics.
So far I am leaning towards the Rules Cyclopedia version. What are your thoughts on skills for pre-3.x systems?
I have seen these versions:
* no skills (Basic)
* secondary skills only (1st Edition)
* Skill slots (Rules Cyclopedia / BECMI)
* 3rd edition skill points
* 4th edition trained/untrained system
* and a mystery system whose name escapes me, but it's a OGL system involving the expenditure of xp to acquire skills.
While I recognize Basic can be houseruled (using Ability checks), I would like a little meat on the bones, skill-wise. I am not a rules-heavy player but it seems to me skills are a way to customize and distinguish the PCs, beyond RP and statistics.
So far I am leaning towards the Rules Cyclopedia version. What are your thoughts on skills for pre-3.x systems?