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Best system for Sword & Sorcery

Another big recommendation for the Conan RPG. I absolutely love it. Any fantasy I run now will be using Conan.

I am, however, intrigued by Jim Hague's suggestion of running it with True 20. Having recently obtained True 20, and finding it very, very interesting, this could be the beginning of a beautiful relationship.
 

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Have You Considered E6?

Waylander the Slayer said:
I am looking for a system for a conanesque game. I am well aware of Conan D20, True 20 etc. but want informed opinion of people before I plunk down $$$. The availability of the product in PDF format is also important to me. Thanks for all the help.
The best solution that I've run across would be Rycanada's E6: The Game Hidden Inside DnD. The best thing is that if you already know how to play DnD, then you already know most of what you'd need to know to play E6.

There's a free PDF in the thread.
 


Jim Hague said:
Grab Conan d20 and Road of Kings, run with True20. While I loves my Conan d20, with the True20 rules-set, you get the furious action of the genre without bogging down in rules...and, after a bit of playtesting, you can incorporate the Maneuvers from Conan d20 with zero problems.
Do you use the classes and races from conan?

My only real gripe with the conan system is that I never really liked the magic system (I just winged it for villians and never allowed any PC magic)
 

bolen said:
Do you use the classes and races from conan?

My only real gripe with the conan system is that I never really liked the magic system (I just winged it for villians and never allowed any PC magic)

It's a bit of conversion work (but not much) to convert the races to Backgrounds; nothing major. With the True20 Companion, you get the Corruption rules, which fit nicely into Sword and Sorcery, and work well with Conan specifically. With True20 magic, it can be a lot more mysterious and dynamic, simply because you have sorcerers (Adepts) employing similar effects but with wildly different descriptions.

Also, no Defensive Blast. ;)
 


bolen said:
My only real gripe with the conan system is that I never really liked the magic system (I just winged it for villians and never allowed any PC magic)

It's interesting because I'm of the opinion that "traditional" S&S probably isn't the best style for player casters. The magic system in Conan is actually really good at emulating the stories. The thing is, all the casters in the stories would essentially be NPC's in an actual game. They are usually very evil and powerful and the abilities they possess are often fully unknown (which adds to their mysteriousness).

I'm of the opinion that players probably shouldn't be casters in a S&S game. If anything, it certainly opens up the GM's options.

In the Conan campaign I ran, the scholar usually required some in-game rulings just because the spells can be quite powerful (and sometimes a bit clumsy) depending on the situation. A lot of the spells also deal with "behind-the-scenes" magic and aren't really applicable in-game.

I still think the Grim Tales magic system works just fine as-is. The GM can control the magic the PC caster has access to by just assigning spells from the start or controlling the spells the caster gains during a campaign. You could also add a simple taint/corruption system for added flavor (which can also be found in Conan).

My only "complaint" of Conan OGL is that some of the classes are a bit boring. For example, the Nomad and Borderer are very similar (the nomad gets some mounted abilities and borderer gets some more favored terrains). I would have liked the Solider to have more variation as well but it ends up being pretty similar to the standard 3ed fighter. The Scholar is a good caster class but I would have liked more options for a skill-based, non-caster class. The Thief, Barbarian, and Pirate classes are very cool and unique.

For me, the ideal S&S combo from a mechanics standpoint would be the Conan combat and defense rules with the Grim Tales class/talent system (which I started to do with the my own ruleset - see my sig).
 

I've been running d20 Conan for over three years now and I cannot recomend it highly enough. The designers went to great lengths to make the ruleset emulate the source material - so if a "conanesque" game is what you want you need look no further. The second edition ruleset is due in August.

True 20 and Grim Tales are both good rulesets but both lean more towards the "toolkit" style of rulesets. I'm sure they would both do well for a S&S game with a little work on your part.

Later.
 

Semi-Off-Topic

For those that have played CONAN d20...

How different is the Conan Barbarian class from the 3.5 Barbarian Class? Is it different enough that both could be adapted for use in the same game?

To me, the 3.5 Barbarian has always struck me as more of a Berzerker than a Barbarian.
 

Dragonblade275 said:
How different is the Conan Barbarian class from the 3.5 Barbarian Class? Is it different enough that both could be adapted for use in the same game?

To me, the 3.5 Barbarian has always struck me as more of a Berzerker than a Barbarian.

It is quite different. It's more of a mobile warrior that can use anything as a weapon as opposed to the 'serker barb in 3ed.
 

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