Lord Mhoram
Hero
Mine - HERO when I feel like crunchy and Cypher when I don't.
For some reason that made an old jingle pop into my head.Mine - HERO when I feel like crunchy and Cypher when I don't.
I've never played EABA, but I've been reading recently (along with the EABA version of TimeLords). It's a neat little system (although dice pool system aren't usually my thing).Its really heavily about what you're looking for, among other things the amount of crunch you want and/or will tolerate, how much tools you want to have to set things up, what tone you want and so on. My go-tos have generally been Fuzion or Hero, but there are things to say for things Cortex, WOIN, EABA or GURPS too.
I thought I was the only one...For some reason that made an old jingle pop into my head.
That may well have been in subconscious when I posted that. If it had been conscious I would have been much more clear about.For some reason that made an old jingle pop into my head.
HERO System's got crunch, Cypher don't, because...
Some times you feel like crunch, some times you don't.
(Sorry to Almond Joy and Mounds.)
I've never played EABA, but I've been reading recently (along with the EABA version of TimeLords). It's a neat little system (although dice pool system aren't usually my thing).
In my experience, I'd say Savage Worlds' biggest turn-off seems to be the exploding dice mechanic, which can create very swingy skill checks and combat situations. If you don't like exploding dice or "hero-point/plot coupon" mechanics then I would say look elsewhere.
Good hunting!
The way I handled that in my Last Parsec game was to use Powers as narrative permission to try things that wouldn’t otherwise be an option. For example, at one point the party were trying to bust a ship out of a space station dock.As a GM, I also find a lot of traits about the powers system (core, not SPC) to be overly constraining; its determined to work in a certain way and on a certain scale, and there's limited tools to do anything about that.