moritheil
First Post
Shin Okada said:When number of PCs are large, I prefer to increase the number of Monsters. While doubling the number of PCs raise effective party strength (level) by 2, that does not mean they can match something with CR with their level +6 and such. Higher level spells and special abilities may annihilate the PCs.
And If I were you also consider expanding the size of some rooms and corridors. Most sold modules are made 4 PCs in mind. So often, each rooms are too small for a fight between 7 PCs and equally numerous opponents.
Regarding higher ability scores for monsters. Read MM P.290 "Improving Monsters". Now ability scores are considered to be an important part of Monster's strength. Raising ability scores without giving appropriate NPC/PC class level will raise the monster's CR.
I agree with Shin and Coredump that increasing the number of monsters is the way to go. I run a campaign with 10-12 players, and at lower levels, 12 level 3s facing a CR 7 sorcerer, for example, spells near-certain doom for the party.
At high levels, I believe the same thing should be done, but for different reasons - sending in a single enemy, unless it has a ton of resists and immunities, will result in the enemy getting slaughtered in an amazingly short period of time. It is often better to send EL 15 worth of CR7 mindflayers, for example, than it is to send a single CR15 mindflayer sorcerer.