Lanefan
Victoria Rules
IMO this is a natural outgrowth of 5e not having magic item pricing.
If items had set prices you could get everything evaluated once back in town, add the grand total value, split that value between the characters, and then each character can claim items up to their share value but no more; with the remainder being made up in cash. This method has worked for us for 40 years now.
Without item pricing the best you can do is a draft or pick system, but (and believe me, I've seen it!!!) greedy players/PCs can easily game this too, by claiming the highest-value or most useful item even if they can't use it themselves and then bartering a "better deal" for it so they come out ahead.
Me, if I were a Thief in that party I sure know who my number one target would be; even if I just went all Robin Hood up this and did some redistribution from the rich to the poor...
If items had set prices you could get everything evaluated once back in town, add the grand total value, split that value between the characters, and then each character can claim items up to their share value but no more; with the remainder being made up in cash. This method has worked for us for 40 years now.
Without item pricing the best you can do is a draft or pick system, but (and believe me, I've seen it!!!) greedy players/PCs can easily game this too, by claiming the highest-value or most useful item even if they can't use it themselves and then bartering a "better deal" for it so they come out ahead.
Me, if I were a Thief in that party I sure know who my number one target would be; even if I just went all Robin Hood up this and did some redistribution from the rich to the poor...
