Aluvial
Explorer
takyris said:To me, a Lawful Neutral swashbuckler is either a professional duelist or a dedicated representative (and fighter) for a house, like one of the more dour musketeers (say, Athos?) -- somebody who has a strict code, follows the rules, and isn't going to engage in any shenannigans -- but who will use everything at his disposal to take out his enemies once honor demands it.
Spring Attack is a must for your guy -- he should be swinging by opponents on ship-ropes or chandeliers and whacking them as he goes by. Depending on what books your DM lets you use, see if you can find anything for "improved AC when fighting with a weapon in one hand". If not, then I'd go with Expertise, or... well, frankly, go with the Duelist class. It's perfect for you. It pretty much has everything I just went on about.
So, Duelist with Spring Attack, and since Dodge and Mobility are Duelist pre-reqs, Spring Attack is really easy to get.![]()
Sorry, I realize that I should have given more information!
Takaris, you are right on though with the alignment. The thing is, I've been DMing for around 14 years and this is the first time I've played in a while. It so refreshing to be the cut-up for a change.
The character is loyal to king and country, but more so to family and navy. In fact, the navy is something new for the kingdom, I'm likely to be made a captain after I gain a few levels.
When designing the character, I first thought about going with Dex for the weapon finesse/skills (balance, tumble) thing and then going with Improved Feint. I like the idea of throwing my opponent off guard. I even though about enhancing my skill selection out by getting a level (or three) of rogue to get the sneak attack.
Spring attack seems like a fine choice too and I like the idea of being as close to a marine (three) musketeer as possible. I just wasn't sure about what skills (outside of the obvious) would help me in that regard. So far in the very first combat against brigands, I offered surrender as a choice to each of my foes before running them through with my rapier...
The DM is giving us plenty of opportunity to change our characters around though, so I thought I would get some opinions...
Thanks for the help, and if anyone has some ideas, let me know.
As to the character's abilities, I can't take anything over a 16. Right now I believe I'm
Str 14
Dex 14
Con 14
Int 12
Wis 8
Chr 10
Or something like that....
Aluvial