deadsmurf
First Post
I love kobolds. I just wanted to avoid the cliche.![]()
Then make them goblins! (with the same stats, but goblin tactics instead of shifty)

For reals Kobold Hall was a great first adventure for one of my groups (My girlfriend, Her 2 brothers and her best friend) all but one of them had never played D&D before (and she hadn't played 4E yet) and they had a blast, we ended up playing the entire thing over a weekend.
The traps are great, the variations on basic monsters are great, then finish it off with a big Dragon fight (generally keep this encounter easier than written because your players won't be playing optimally yet, forgetting about encounter powers and dailies etc - unless you're trying to kill pregens or whatever)
Pre-gens are a great idea though, they'll be less overwhelmed when they look at the huge section of powers when they know how they work.