Golder Amur by Raphtor
Amur Tiger | Challenge 3 |
Large beast, unaligned | 700 XP |
Armor Class 14 (natural armor)
Hit Points 76 (9d10 + 27; bloodied 38)
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
20 (+5) | 16 (+3) | 16 (+3) | 3 (-4) | 12 (+1) | 10 (+0) |
Saving Throws Dex +5, Con +5
Skills Athletics +7, Perception +5, Stealth +5
Senses Darkvision 120 ft., Passive Perception 13
Languages --
Proficiency Bonus +2
Maneuver DC 15
Brute. A melee weapon deals one extra die of its damage when the tiger hits with it (included in the attack).
Feline Speed (2/ Short Rest). When the tiger takes the Dash action it can move at 4 times its speed (160 ft.) during this movement.
Keen Senses. The tiger has advantage on Wisdom (Perception).
Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone.
ACTIONS
Multiattack. The tiger makes two claw attacks.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 15 (3d6 + 5) slashing damage. Additionally, if the tiger hits the same target with two claw attacks on the same turn, the target is also grappled.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target that is grappled by the tiger or incapacitated.
Hit: 18 (3d8 + 5) piercing damage.
BONUS ACTION
Feline Agility. The tiger can take the Dash or Disengage action.
Ferocious Bite. The tiger can make a bite attack against a prone or incapacitated creature or a creature it has grappled.
REACTIONS
Throat Bite. If a creature is grappled by the tiger at the end of the creature's turn, the tiger makes a bite attack against it with