Beware of streets full of cars!

It isn't stated that it is energy damage, so as far as I know it isn't, perhaps the designer did wish it to be, but it's only your reading that say that it is energy.

I (personally, IMO, in my campaign) could rule that an exploding vehicle deal fire damage, but this would be limited to those that are very close (in the game). So for ease of use, it is easier to apply the same damage to everyone in the explosion, especially considering that the damage dealt by the sharp bits are more dangerous than fire (in real life), as it is with bullet (in real life), the game doesn't take into account all effect, so IMO it's unlikelly that the designer wished the explosion to deal energy damage (in the game).

The damage provoked by an exploding vehicle in a 30ft. radius when one is bombed isn't done by fire (or a new type of energy that doesn't exist in the rules), but by the sharp bits that fly everywhere (in real life).

So all of my post (appart from the first) were here just to say that I disagree with your interpretation of the rules (in the d20 modern SRD/book).
 

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Blacksad said:
It isn't stated that it is energy damage

I realize that, and I never said such a thing.

Blacksad said:
...it's only your reading that say that it is energy.

I never said that. Show me where I claimed that the rules state it is energy damage.

Blacksad said:
So all of my post (appart from the first) were here just to say that I disagree with your interpretation of the rules (in the d20 modern SRD/book).

That's perfectly fine. I wasn't trying to redesign the rules. I'm just interested in how they are supposed to work without making up anything new.
 

Re: Re: Beware of streets full of cars!

That's what you assumed in your first post, so I thought that you interpreted the rule that way:

kreynolds said:

Most vehicles have more than 30 hit points, and objects take half damage from energy attacks.

Though, I think that I'm looking stupid right now to discuss on the rules, considering how much the rules are unrealistic, two cars that goes at 100mph and have a collision do not explode with damage in a 30 ft. radius

and anyone inside an exploding vehicle should be dead

(a level 20 con based hero in an exploding airplane might survive by the rules if he makes his 2 saves after the 10d6 damage for explosion and the 20d6 for falling :D)

It should be called d20 Action and not d20 Modern (with this name I would consider the book to be great:)).
 

Re: Re: Re: Beware of streets full of cars!

Blacksad said:
That's what you assumed in your first post, so I thought that you interpreted the rule that way:

I wasn't interpretting the rules in that way. You're partially right though, I was making an assumption. Since the rules don't specifiy what kind of damage an exploding car deals, I just fell back on the most obvious types, given the cinematic feel to the game, which would be fire or concussive damage. However, it could very well be that it is meant to be unnamed damage, like you suggest. Like I said, I'll let you know if I hear anything from Charles.

Blacksad said:
Though, I think that I'm looking stupid right now to discuss on the rules, considering how much the rules are unrealistic...

No, no. You don't look stupid. I didn't even think that for a second. You're being creative and thinking outside the box, and its an admirable quality. The rules are pretty unrealistic, but you have to remember that D20 Modern modern is still a Hero based RPG, and total realism doesn't lend itself well to an RPG based on that.

Blacksad said:
It should be called d20 Action and not d20 Modern (with this name I would consider the book to be great:)).

Nah. I think D20 Modern is fine. If they were going for true realism, they would have called it something like D20 Reality. :D
 

Blacksad, the peeps over on the WotC boards pointed out that D20 Modern groups Concussive damage with Sonic damage (as Sonic/Concussive) in the description of Energy Resistance for the Tough Hero, and I also found it listed that way for a few monsters as well.

Looks like its safe to assume that it behaves just like Sonic then, so it will deal full damage to objects. Well, that means the domino effect is quite possible, though not terribly so, but only if exploding cars deal concussive damage.

However, I have to admit...now this thread has the potential to be fun! :D

I'll let you know if I find out what kind of damage exploding cars are supposed to deal.
 
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Blacksad. I got a response from C.S. Basically, concussion damage is identical to sonic damage, so full damage to objects. Also, their opinion on the damage caused by an exploding car was interesting.

Here it is...

D20 Modern states that concussive damage is a type of energy damage. Objects are affected by energy damage in different ways, depending upon the type of energy. For example, sonic and acid deal full damage to objects, fire deals half, and cold deals one quarter. Concussive is listed next to Sonic for Energy Resistance in the Tough Hero class and a few monsters, but nowhere else. I just wanted to be sure.

How does concussive damage affect objects? Full? Half? Other?

--Full. It's pretty much the same as Sonic.

Also, what type of damage does an exploding car deal? It doesn't say at all. Is it fire? Concussive? Combination of the two? None of the above?

--Not too sure on this one. There hasn't been a ruling on this, but unofficially you could call it a combo of exploding debris, fire, and concussive. I'd say the damage would roughly be 50% Debris, 35% Concussive, & 15% Fire. This is assuming that you are in it or next to it.

Thanks!

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Matt
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I'm still waiting on a response from Charles Ryan.
 
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Blacksad. Finally got that response from Charles Ryan...

Originally posted by Charles Ryan:
Originally posted by kreynolds:
If the attack that disables a vehicle deals damage equal to half its full normal hit points or more, the vehicle explodes after 1d6 rounds. This explosion deals 10d6 points of damage to everyone within the vehicle (Reflex save, DC 20, for half damage), and half that much to everyone and everything within 30 feet of the explosion (Reflex save, DC 15, for half damage).
What type of damage is this? Fire? Concussive? Combination of the two? None of the above?
Fire.

So much for the domino effect. :)
 

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