One think I found interesting is that they are planning two more Beast Companion choices. I suspect one will be able to swim and breath air and water, and the other will be venomous. Just a guess.
I remember that, and I wish they'd been able to incorporate it into the PHB. I've never liked the whole "Just use the monster stats, except for this bit and that other bit". Too fiddly.Interesting to me that he said that this style of pets/stats was something they'd done in the Next playtests.
I don't remember that version of the Druid's wildshape. I'll have to go back and look at my old playtest documents.
I think one will be water-based and the other fire-based in some way. Going just straight off Aristotle's four elements.One think I found interesting is that they are planning two more Beast Companion choices. I suspect one will be able to swim and breath air and water, and the other will be venomous. Just a guess.
I think one will be water-based and the other fire-based in some way. Going just straight off Aristotle's four elements.
I like what he says about multiclass dip prevention in the next round of development if it makes it past this round of development around 3 minutes in.
Well, yeah. He wasn’t worried about the balance of them, because they weren’t actually unbalanced. They probably simplified them simply to keep them very simple.The trouble is I'm just terrified that Jeremy Crawford will wimp out yet again. I mean, with Sidekicks, he talked an amazing game - he was like "You don't like powerful Sidekicks, you can just not use them!" and so on. And the UA looked good.
Then the actual product came out and everything he'd been saying was reversed, and Sidekicks were instead this ultra-generic-ass terrible boring thing that could be much better done by simply having a PC-style NPC who was a level or two behind the PCs. Like literally better.
EDIT - The way he's talking this pretty much 100% is not going to be a PHB revision, and sounds like it's going to be in an actual book.