Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

The treasuries of this abandoned town are certainly tempting. But can any of us easily identify and disable the traps that we'll encounter?

I say we take the challenging path through the twisting passageways. It may take longer, but I think it's our best hope of making it safely.
 

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GM: So it looks like we have 2 votes for the seemingly trapped hallways, 1 vote for the long tunnels, 1 for the most direct route(through the dead).

Majority rules?
 

Toeto mutters some concern about the direct path, but her voice is barely audible.

OOC: Leaning toward the path with the traps. We do have a rogue in the group, so at least Scarm has Thievery.
 


OOC: Sorry about delay in posting--some relatives are in town at the moment. I favor the long treacherous tunnels as Arcana/Thievery isn't really our strong suit.
 

GM: Ok, to keep things moving, lets do this:

Rank the routes in the order you'd prefer them, IE:

Tunnels > Traps > Fight

or whatever your preference is.

After everyone has posted, we'll see which the group wants most and keep going.
 




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