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D&D General BG3 Massive Spoiler Thread

So ... Act 2: Gauntlet of
Shar ... that's a lot of fire immunity. Sad Fire Sorcerer noises. Not sure how I can take out that demon. I managed to get the boss dude and displacer beast, then he dropped proximity bombs, and his minions started throwing them at me. Also ... Karlach is a machine, but I can't keep her alive long enough to really deal damage in some of these major battles.
I found two things which rather trivialized that dungeon myself.

Firstly - You can talk the demon into killing all his allies and then himself with speech checks, and there's even some payoff for doing so later in the game. If you're having difficulty fighting him that's probably the way to go. You might need to talk to him enough to understand his situation to do so.

Secondly, there's another boss fight later on in there, and this is a minor hint if it gives you trouble - the cutscenes show the boss dude sorta flying around. But that dude cannot fly if you just boot him off the platform. I won initiative with my Swords Bard and so just immediately hit him with Mobile Flourish twice and he was gone, just leaving his minions, who are weakened by his absence. He has some loot but if you don't have a serious necromancer on your team, it ain't worth it, so welcome to Sparta I guess.

Kind of impressed with the game for something it did it earlier - there was a timed section, and the timer was very tight, and in order to make sure an NPC "made it", I had to leave Gale just outside the "exit" (literally right by it, but not through it like everyone else). I thought RIP Gale, see you in camp when Withers reses you buddy, you died a hero, but nope, the game played a cutscene of Gale just barely getting through the exit, so I guess they were thoughtful enough about this that they put in a "close enough" option! That's honestly really cool, and needlessly overengineered in the best kind of way. The whole timered section was pretty cool, and the way I completely blundered into it was handled gracefully by the game. I think you're supposed to like get in a clever way, with clues and working it out and subterfuge and stuff, but I just it Bard-style, with a bunch of lies, bluster, bluff and foolhardiness leading me to something I'd never expected!

Also the ability to throw small monsters absolutely paid off hugely in there - a baddie summoned "suicide bomber" monsters right next to someone I was saving, and if you kill them, they explode (and he was inside the radius), if they get to run up to the person, they explode, and they're not really easy to magically CC due to various factors. So I just got Karlach and Lae'zel in there and lobbed the little bastards as far as I could, and just barely got them far enough that they couldn't do their job. I considered lobbing the person but he was too heavy (supposedly, I don't believe for one second Karlach couldn't carry them under one arm) and only on 4 HP at that point so the landing might have killed him. There were other solutions, a Sanctuary spell would have worked perfectly, if Gale was nearby he could have used Dimension Door to get them away and so on, but you work with what you go, and I had a couple of big bruisers! So monster toss it was!
 

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So ... Act 2: Gauntlet of
Shar ... that's a lot of fire immunity. Sad Fire Sorcerer noises. Not sure how I can take out that demon. I managed to get the boss dude and displacer beast, then he dropped proximity bombs, and his minions started throwing them at me. Also ... Karlach is a machine, but I can't keep her alive long enough to really deal damage in some of these major battles.
As Raphael warns you, that's a really, really tough fight. If you pass a passive insight check while talking to the devil, you can actually try and manipulate its contract to even out the numbers, or even convince the devil to kill itself. If you can't do that, I think having See Invisibility on a character can be helpful.
 

Secondly, there's another boss fight later on in there, and this is a minor hint if it gives you trouble - the cutscenes show the boss dude sorta flying around. But that dude cannot fly if you just boot him off the platform. I won initiative with my Swords Bard and so just immediately hit him with Mobile Flourish twice and he was gone, just leaving his minions, who are weakened by his absence. He has some loot but if you don't have a serious necromancer on your team, it ain't worth it, so welcome to Sparta I guess.
Who are you talking about? I just freed Nightsong and got to the second half of Act 2, but I don't remember any other bosses being in the Gauntlet of Shar. Or do you mean Balthazar?
 

Secondly, there's another boss fight later on in there, and this is a minor hint if it gives you trouble - the cutscenes show the boss dude sorta flying around. But that dude cannot fly if you just boot him off the platform. I won initiative with my Swords Bard and so just immediately hit him with Mobile Flourish twice and he was gone, just leaving his minions, who are weakened by his absence. He has some loot but if you don't have a serious necromancer on your team, it ain't worth it, so welcome to Sparta I guess.
Or you can kill him in the room where you first encounter him, which is still a tough fight (ghoul paralysis) but significantly less so than at the Nightsong.
 

Who are you talking about? I just freed Nightsong and got to the second half of Act 2, but I don't remember any other bosses being in the Gauntlet of Shar. Or do you mean Balthazar?
Yes he of the ridiculous name. Speaking of which I'm slightly disappointed by the lowish percentage of Realmsfarian names on rando NPCs. Most of them just have very reasonable names or perhaps slightly whimsical ones. Major NPCs are a little more Realms-y at least.
 
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Yes he of the ridiculous name. Speaking of which I'm slightly disappointed by the lowish percentage of Realmsfarian names on rando NPCs. Most of them just have very reasonable names or perhaps slightly whimsical ones. Major NPCs are a little more Realms-y at least.
Ah yeah, I just picked the Wizard-specific option that immediately initiates combat with him, so I never saw him flying around. It's a bit annoying we can't cast Speak With Dead to him since it'd be nice to get his perspective before digging deeper into the gauntlet.
 

I found two things which rather trivialized that dungeon myself.

Firstly - You can talk the demon into killing all his allies and then himself with speech checks, and there's even some payoff for doing so later in the game. If you're having difficulty fighting him that's probably the way to go. You might need to talk to him enough to understand his situation to do so.
Ah ... So I made the perception check that we were walking into a trap, backed out of the room and jumped a gap that brought me up and level with him and thought "let's ambush the ambusher", it went poorly because that's a lot of fiends with a lot of HP ... and even without fire immunity, I don't know if I have the firepower to just blast through them. Alright, so talk it is then. It'll be tough, I blew all my inspiration getting the barman to explode.
 

Ah ... So I made the perception check that we were walking into a trap, backed out of the room and jumped a gap that brought me up and level with him and thought "let's ambush the ambusher", it went poorly because that's a lot of fiends with a lot of HP ... and even without fire immunity, I don't know if I have the firepower to just blast through them. Alright, so talk it is then. It'll be tough, I blew all my inspiration getting the barman to explode.
Yeah, one issue with a plot-heavy game like this is that attacking from stealth is frequently a terrible option, as it short-circuits their carefully crafted dialogue options. I specced Astarion out of the Assassin subclass because of this, and use stealth mainly for exploration rather than ambush.
 

Yeah, one issue with a plot-heavy game like this is that attacking from stealth is frequently a terrible option, as it short-circuits their carefully crafted dialogue options. I specced Astarion out of the Assassin subclass because of this, and use stealth mainly for exploration rather than ambush.
I'm noticing that. I went guerrilla on the goblin camp, didn't bother interacting with any of those leaders and felt like I might have missed out. Something for the next playthrough.

I also, have now respec'd Astarion from Assassin to Thief and yeah, those round one crits were nice, but the second bonus action is so much gravy. Probably will respec again in a few levels to give him 5 levels of fighter.

Question for the Wizards ... if you respec a wizard, does he still retain that spellbook? I've had Gale scribe every spell he can and I've been underwhelmed with the Conjuration school, so I'm debating respeccing him too.
 
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