Flexor the Mighty!
18/100 Strength!
5 minute work day, 36 second boss fights. In D&D there isn't time to screw around.
In 1e play was supposed to progress in 10 minute 'turns,' and combats that took less than 10 rounds (rounds were a minute) assumed the rest of the turn was spent on such activities - and 'binding wounds.' The original Short Rest.Nice idea. The 15 minutes could also incorporate the treasure "clean-up" afterwards, retrieving unbroken arrows or thrown weapons, some investigative work on the fallen and perhaps a quick drink.
What are you trying to model?
Real world fights are frequently over in an incredibly short period of time. If you're trying to mimic movie/tv fights then you have to go back to minute long rounds and the theory that the attacks you make are only the ones that actually matter.
Here's a nice illustration I've shown to players before to demonstrate what a three-round combat might look like: https://youtu.be/YCxlEi50bS0?t=24
It's the Black Widow taking down pirates in Captain America 2: the Winter Soldier. It feels very fast and kinetic, and it is--but it still takes about 18 seconds for her to take out three pirates (or 24 seconds if you count the extra beat-down of the guy who's starting to get up at the end).
Now imagine four PCs all performing that level of activity simultaneously against twelve separate targets.
Here's a nice illustration I've shown to players before to demonstrate what a three-round combat might look like: https://youtu.be/YCxlEi50bS0?t=24
It's the Black Widow taking down pirates in Captain America 2: the Winter Soldier. It feels very fast and kinetic, and it is--but it still takes about 18 seconds for her to take out three pirates (or 24 seconds if you count the extra beat-down of the guy who's starting to get up at the end).
Now imagine four PCs all performing that level of activity simultaneously against twelve separate targets.
As seems to be the norm with 5e combat, our party went through an encounter yesterday that took us about two hours to complete. Between 6 PCs, 1 friendly NPC, 1 BBEG, and 10 minions, we had 18 participants.
Each round of combat is 6 seconds, and all of these had a turn in each round, moving, fighting, etc.
During this combat, a slew of enemies invaded our position, we took over their position, a ship sunk into the sea, and all enemies were destroyed. Victory!
It took 6 rounds, which is 36 seconds, for the entirety of this event to unfold.
It seems crazy that this whole large encounter would take only 36 seconds, a minute tops when you include the closing of battle. It took far longer than that for me to write this post.
Does 5e just throw out realism? but where's the problem?
A person can easily walk 30 feet in 6 seconds, and double that running (Dash action). There are many spells that last a minute, some ten minutes or longer. That's 10 or 100 turns! Rarely can you get the full benefit if battles don't last nearly that long.
What are your thoughts on combat length vs. realism, and on improving combat situations?